planck
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
64 lines (32 loc) • 779 B
Markdown
Class: VelocityConstraintPoint
# Constructors
## new VelocityConstraintPoint()
**new VelocityConstraintPoint**(): [`VelocityConstraintPoint`](/api/classes/VelocityConstraintPoint)
### Returns
[`VelocityConstraintPoint`](/api/classes/VelocityConstraintPoint)
# Properties
## normalImpulse
**normalImpulse**: `number` = `0`
***
## normalMass
**normalMass**: `number` = `0`
***
## rA
**rA**: [`Vec2Value`](/api/interfaces/Vec2Value)
***
## rB
**rB**: [`Vec2Value`](/api/interfaces/Vec2Value)
***
## tangentImpulse
**tangentImpulse**: `number` = `0`
***
## tangentMass
**tangentMass**: `number` = `0`
***
## velocityBias
**velocityBias**: `number` = `0`
# Methods
## recycle()
**recycle**(): `void`
### Returns
`void`