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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: VelocityConstraintPoint ## Constructors ### new VelocityConstraintPoint() > **new VelocityConstraintPoint**(): [`VelocityConstraintPoint`](/api/classes/VelocityConstraintPoint) #### Returns [`VelocityConstraintPoint`](/api/classes/VelocityConstraintPoint) ## Properties ### normalImpulse > **normalImpulse**: `number` = `0` *** ### normalMass > **normalMass**: `number` = `0` *** ### rA > **rA**: [`Vec2Value`](/api/interfaces/Vec2Value) *** ### rB > **rB**: [`Vec2Value`](/api/interfaces/Vec2Value) *** ### tangentImpulse > **tangentImpulse**: `number` = `0` *** ### tangentMass > **tangentMass**: `number` = `0` *** ### velocityBias > **velocityBias**: `number` = `0` ## Methods ### recycle() > **recycle**(): `void` #### Returns `void`