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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: TimeStep ## Constructors ### new TimeStep() > **new TimeStep**(): [`TimeStep`](/api/classes/TimeStep) #### Returns [`TimeStep`](/api/classes/TimeStep) ## Properties ### blockSolve > **blockSolve**: `boolean` = `true` *** ### dt > **dt**: `number` = `0` time step *** ### dtRatio > **dtRatio**: `number` = `1` dt * inv_dt0 *** ### inv\_dt > **inv\_dt**: `number` = `0` inverse time step (0 if dt == 0) *** ### inv\_dt0 > **inv\_dt0**: `number` = `0.0` timestep ratio for variable timestep *** ### positionIterations > **positionIterations**: `number` = `0` *** ### velocityIterations > **velocityIterations**: `number` = `0` *** ### warmStarting > **warmStarting**: `boolean` = `false` ## Methods ### reset() > **reset**(`dt`): `void` #### Parameters • **dt**: `number` #### Returns `void`