planck
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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
82 lines (41 loc) • 840 B
Markdown
Class: TimeStep
# Constructors
## new TimeStep()
**new TimeStep**(): [`TimeStep`](/api/classes/TimeStep)
### Returns
[`TimeStep`](/api/classes/TimeStep)
# Properties
## blockSolve
**blockSolve**: `boolean` = `true`
***
## dt
**dt**: `number` = `0`
time step
***
## dtRatio
**dtRatio**: `number` = `1`
dt * inv_dt0
***
## inv\_dt
**inv\_dt**: `number` = `0`
inverse time step (0 if dt == 0)
***
## inv\_dt0
**inv\_dt0**: `number` = `0.0`
timestep ratio for variable timestep
***
## positionIterations
**positionIterations**: `number` = `0`
***
## velocityIterations
**velocityIterations**: `number` = `0`
***
## warmStarting
**warmStarting**: `boolean` = `false`
# Methods
## reset()
**reset**(`dt`): `void`
### Parameters
• **dt**: `number`
### Returns
`void`