planck
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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Markdown
Class: ShapeCastInput
Input parameters for ShapeCast
# Constructors
## new ShapeCastInput()
**new ShapeCastInput**(): [`ShapeCastInput`](/api/classes/ShapeCastInput)
### Returns
[`ShapeCastInput`](/api/classes/ShapeCastInput)
# Properties
## proxyA
`readonly` **proxyA**: [`DistanceProxy`](/api/classes/DistanceProxy)
***
## proxyB
`readonly` **proxyB**: [`DistanceProxy`](/api/classes/DistanceProxy)
***
## transformA
`readonly` **transformA**: [`Transform`](/api/classes/Transform)
***
## transformB
`readonly` **transformB**: [`Transform`](/api/classes/Transform)
***
## translationB
`readonly` **translationB**: [`Vec2`](/api/classes/Vec2)
# Methods
## recycle()
**recycle**(): `void`
### Returns
`void`