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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: DistanceInput Input for Distance. You have to option to use the shape radii in the computation. Even ## Constructors ### new DistanceInput() > **new DistanceInput**(): [`DistanceInput`](/api/classes/DistanceInput) #### Returns [`DistanceInput`](/api/classes/DistanceInput) ## Properties ### proxyA > `readonly` **proxyA**: [`DistanceProxy`](/api/classes/DistanceProxy) *** ### proxyB > `readonly` **proxyB**: [`DistanceProxy`](/api/classes/DistanceProxy) *** ### transformA > `readonly` **transformA**: [`Transform`](/api/classes/Transform) *** ### transformB > `readonly` **transformB**: [`Transform`](/api/classes/Transform) *** ### useRadii > **useRadii**: `boolean` = `false` ## Methods ### recycle() > **recycle**(): `void` #### Returns `void`