planck
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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Markdown
Class: DistanceInput
Input for Distance. You have to option to use the shape radii in the
computation. Even
# Constructors
## new DistanceInput()
**new DistanceInput**(): [`DistanceInput`](/api/classes/DistanceInput)
### Returns
[`DistanceInput`](/api/classes/DistanceInput)
# Properties
## proxyA
`readonly` **proxyA**: [`DistanceProxy`](/api/classes/DistanceProxy)
***
## proxyB
`readonly` **proxyB**: [`DistanceProxy`](/api/classes/DistanceProxy)
***
## transformA
`readonly` **transformA**: [`Transform`](/api/classes/Transform)
***
## transformB
`readonly` **transformB**: [`Transform`](/api/classes/Transform)
***
## useRadii
**useRadii**: `boolean` = `false`
# Methods
## recycle()
**recycle**(): `void`
### Returns
`void`