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planck

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: ClipVertex Used for computing contact manifolds. ## Constructors ### new ClipVertex() > **new ClipVertex**(): [`ClipVertex`](/api/classes/ClipVertex) #### Returns [`ClipVertex`](/api/classes/ClipVertex) ## Properties ### id > **id**: [`ContactID`](/api/classes/ContactID) *** ### v > **v**: [`Vec2Value`](/api/interfaces/Vec2Value) ## Methods ### recycle() > **recycle**(): `void` #### Returns `void` *** ### set() > **set**(`o`): `void` #### Parameters • **o**: [`ClipVertex`](/api/classes/ClipVertex) #### Returns `void`