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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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import type { Fixture } from "../"; export type WorldEventHandler = <K extends keyof WorldEventMap>(type: K, ev?: WorldEventMap[K]) => void; // todo: remove fixture from events export interface WorldPointerDown { point: { x: number; y: number }; fixture?: Fixture; background?: boolean; } export interface WorldDragStart { point: { x: number; y: number }; fixture?: Fixture; background?: boolean; } export interface WorldPointerMove { point: { x: number; y: number }; } export interface WorldDragMove { point: { x: number; y: number }; delta: { x: number; y: number }; move: { x: number; y: number }; } export interface WorldPointerUp { point: { x: number; y: number }; } export interface WorldClick { point: { x: number; y: number }; fixture?: Fixture; background?: boolean; } export interface WorldDragEnd { point: { x: number; y: number }; } export interface WorldEventMap { "world-pointer-down": WorldPointerDown; "world-drag-start": WorldDragStart; "world-pointer-move": WorldPointerMove; "world-drag-move": WorldDragMove; "world-pointer-up": WorldPointerUp; "world-click": WorldClick; "world-drag-end": WorldDragEnd; "world-drag-cancel": void; "world-pointer-cancel": void; }