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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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[ "Debug", "8-Ball", "AddPair", "ApplyForce", "Asteroid", "BasicSliderCrank", "BodyTypes", "Boxes", "Breakable", "Breakout", "Bridge", "BulletTest", "Cantilever", "Car", "Chain", "CharacterCollision", "CollisionFiltering", "CollisionProcessing", "CompoundShapes", "Confined", "ContinuousTest", "ConvexHull", "ConveyorBelt", "DistanceTest", "Dominos", "DynamicTreeTest", "EdgeShapes", "EdgeTest", "Gears", "HeavyOnLight", "HeavyOnLightTwo", "Mixer", "Mobile", "MobileBalanced", "MotorJoint", "OneSidedPlatform", "Pinball", "PolyCollision", "PolyShapes", "Prismatic", "Pulleys", "Pyramid", "RayCast", "Revolute", "RopeJoint", "SensorTest", "ShapeCast", "ShapeEditing", "Shuffle", "SliderCrank", "Soccer", "SphereStack", "TheoJansen", "Tiles", "TimeOfImpact", "Tumbler", "VaryingFriction", "VaryingRestitution", "VerticalStack", "Web" ]