planck-js
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
63 lines (62 loc) • 954 B
JSON
[
"Debug",
"8-Ball",
"AddPair",
"ApplyForce",
"Asteroid",
"BasicSliderCrank",
"BodyTypes",
"Boxes",
"Breakable",
"Breakout",
"Bridge",
"BulletTest",
"Cantilever",
"Car",
"Chain",
"CharacterCollision",
"CollisionFiltering",
"CollisionProcessing",
"CompoundShapes",
"Confined",
"ContinuousTest",
"ConvexHull",
"ConveyorBelt",
"DistanceTest",
"Dominos",
"DynamicTreeTest",
"EdgeShapes",
"EdgeTest",
"Gears",
"HeavyOnLight",
"HeavyOnLightTwo",
"Mixer",
"Mobile",
"MobileBalanced",
"MotorJoint",
"OneSidedPlatform",
"Pinball",
"PolyCollision",
"PolyShapes",
"Prismatic",
"Pulleys",
"Pyramid",
"RayCast",
"Revolute",
"RopeJoint",
"SensorTest",
"ShapeCast",
"ShapeEditing",
"Shuffle",
"SliderCrank",
"Soccer",
"SphereStack",
"TheoJansen",
"Tiles",
"TimeOfImpact",
"Tumbler",
"VaryingFriction",
"VaryingRestitution",
"VerticalStack",
"Web"
]