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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Interface: PulleyJointOpt Pulley joint definition. This requires two ground anchors, two dynamic body anchor points, and a pulley ratio. ## Extends - [`JointOpt`](/api/interfaces/JointOpt) ## Extended by - [`PulleyJointDef`](/api/interfaces/PulleyJointDef) ## Properties ### collideConnected? > `optional` **collideConnected**: `boolean` Set this flag to true if the attached bodies should collide. #### Inherited from [`JointOpt`](/api/interfaces/JointOpt).[`collideConnected`](/api/interfaces/JointOpt#collideconnected) *** ### style? > `optional` **style**: [`Style`](/api/interfaces/Style) Styling for dev-tools. #### Inherited from [`JointOpt`](/api/interfaces/JointOpt).[`style`](/api/interfaces/JointOpt#style) *** ### userData? > `optional` **userData**: `any` Use this to attach application specific data to your joints. #### Inherited from [`JointOpt`](/api/interfaces/JointOpt).[`userData`](/api/interfaces/JointOpt#userdata)