planck-js
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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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# Interface: DistanceJointDef
Distance joint definition. This requires defining an anchor point on both
bodies and the non-zero length of the distance joint. The definition uses
local anchor points so that the initial configuration can violate the
constraint slightly. This helps when saving and loading a game. Warning: Do
not use a zero or short length.
## Extends
- [`JointDef`](/api/interfaces/JointDef).[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt)
## Properties
### bodyA
> **bodyA**: [`Body`](/api/classes/Body)
The first attached body.
#### Inherited from
[`JointDef`](/api/interfaces/JointDef).[`bodyA`](/api/interfaces/JointDef#bodya)
***
### bodyB
> **bodyB**: [`Body`](/api/classes/Body)
The second attached body.
#### Inherited from
[`JointDef`](/api/interfaces/JointDef).[`bodyB`](/api/interfaces/JointDef#bodyb)
***
### collideConnected?
> `optional` **collideConnected**: `boolean`
Set this flag to true if the attached bodies
should collide.
#### Inherited from
[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt).[`collideConnected`](/api/interfaces/DistanceJointOpt#collideconnected)
***
### dampingRatio?
> `optional` **dampingRatio**: `number`
The damping ratio. 0 = no damping, 1 = critical damping.
#### Inherited from
[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt).[`dampingRatio`](/api/interfaces/DistanceJointOpt#dampingratio)
***
### frequencyHz?
> `optional` **frequencyHz**: `number`
The mass-spring-damper frequency in Hertz. A value of 0 disables softness.
#### Inherited from
[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt).[`frequencyHz`](/api/interfaces/DistanceJointOpt#frequencyhz)
***
### length?
> `optional` **length**: `number`
Distance length.
#### Inherited from
[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt).[`length`](/api/interfaces/DistanceJointOpt#length)
***
### localAnchorA
> **localAnchorA**: [`Vec2Value`](/api/interfaces/Vec2Value)
The local anchor point relative to bodyA's origin.
***
### localAnchorB
> **localAnchorB**: [`Vec2Value`](/api/interfaces/Vec2Value)
The local anchor point relative to bodyB's origin.
***
### style?
> `optional` **style**: [`Style`](/api/interfaces/Style)
Styling for dev-tools.
#### Inherited from
[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt).[`style`](/api/interfaces/DistanceJointOpt#style)
***
### userData?
> `optional` **userData**: `any`
Use this to attach application specific data to your joints.
#### Inherited from
[`DistanceJointOpt`](/api/interfaces/DistanceJointOpt).[`userData`](/api/interfaces/DistanceJointOpt#userdata)