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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Function: clipSegmentToLine() > **clipSegmentToLine**(`vOut`, `vIn`, `normal`, `offset`, `vertexIndexA`): `number` Clipping for contact manifolds. Sutherland-Hodgman clipping. ## Parameters**vOut**: [`ClipVertex`](/api/classes/ClipVertex)[] • **vIn**: [`ClipVertex`](/api/classes/ClipVertex)[] • **normal**: [`Vec2Value`](/api/interfaces/Vec2Value) • **offset**: `number`**vertexIndexA**: `number` ## Returns `number`