UNPKG

planck-js

Version:

2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

19 lines (10 loc) 427 B
# Function: ShapeCast() > **ShapeCast**(`output`, `input`): `boolean` Perform a linear shape cast of shape B moving and shape A fixed. Determines the hit point, normal, and translation fraction. ## Parameters • **output**: [`ShapeCastOutput`](/api/classes/ShapeCastOutput) • **input**: [`ShapeCastInput`](/api/classes/ShapeCastInput) ## Returns `boolean` true if hit, false if there is no hit or an initial overlap