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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Function: Distance() > **Distance**(`output`, `cache`, `input`): `void` Compute the closest points between two shapes. Supports any combination of: CircleShape, PolygonShape, EdgeShape. The simplex cache is input/output. On the first call set SimplexCache.count to zero. ## Parameters • **output**: [`DistanceOutput`](/api/classes/DistanceOutput) • **cache**: [`SimplexCache`](/api/classes/SimplexCache) • **input**: [`DistanceInput`](/api/classes/DistanceInput) ## Returns `void`