planck-js
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
20 lines (10 loc) • 467 B
Markdown
# Function: CollidePolygonCircle()
> **CollidePolygonCircle**(`manifold`, `polygonA`, `xfA`, `circleB`, `xfB`): `void`
## Parameters
• **manifold**: [`Manifold`](/api/classes/Manifold)
• **polygonA**: [`PolygonShape`](/api/classes/PolygonShape)
• **xfA**: [`TransformValue`](/api/type-aliases/TransformValue)
• **circleB**: [`CircleShape`](/api/classes/CircleShape)
• **xfB**: [`TransformValue`](/api/type-aliases/TransformValue)
## Returns
`void`