planck-js
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
23 lines (12 loc) • 539 B
Markdown
# Function: CollideEdgePolygon()
> **CollideEdgePolygon**(`manifold`, `edgeA`, `xfA`, `polygonB`, `xfB`): `void`
This function collides and edge and a polygon, taking into account edge
adjacency.
## Parameters
• **manifold**: [`Manifold`](/api/classes/Manifold)
• **edgeA**: [`EdgeShape`](/api/classes/EdgeShape)
• **xfA**: [`TransformValue`](/api/type-aliases/TransformValue)
• **polygonB**: [`PolygonShape`](/api/classes/PolygonShape)
• **xfB**: [`TransformValue`](/api/type-aliases/TransformValue)
## Returns
`void`