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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Function: CollideCircles() > **CollideCircles**(`manifold`, `circleA`, `xfA`, `circleB`, `xfB`): `void` ## Parameters • **manifold**: [`Manifold`](/api/classes/Manifold) • **circleA**: [`CircleShape`](/api/classes/CircleShape) • **xfA**: [`TransformValue`](/api/type-aliases/TransformValue) • **circleB**: [`CircleShape`](/api/classes/CircleShape) • **xfB**: [`TransformValue`](/api/type-aliases/TransformValue) ## Returns `void`