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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Enumeration: PointState This is used for determining the state of contact points. ## Enumeration Members ### addState > **addState**: `1` Point was added in the update *** ### nullState > **nullState**: `0` Point does not exist *** ### persistState > **persistState**: `2` Point persisted across the update *** ### removeState > **removeState**: `3` Point was removed in the update