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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: Vec3 3D vector ## Constructors ### new Vec3() > **new Vec3**(`x`, `y`, `z`): [`Vec3`](/api/classes/Vec3) #### Parameters**x**: `number` • **y**: `number` • **z**: `number` #### Returns [`Vec3`](/api/classes/Vec3) ### new Vec3() > **new Vec3**(`obj`): [`Vec3`](/api/classes/Vec3) #### Parameters**obj**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) ### new Vec3() > **new Vec3**(): [`Vec3`](/api/classes/Vec3) #### Returns [`Vec3`](/api/classes/Vec3) ## Properties ### x > **x**: `number` *** ### y > **y**: `number` *** ### z > **z**: `number` ## Methods ### add() > **add**(`w`): [`Vec3`](/api/classes/Vec3) #### Parameters**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### mul() > **mul**(`m`): [`Vec3`](/api/classes/Vec3) #### Parameters**m**: `number` #### Returns [`Vec3`](/api/classes/Vec3) *** ### neg() > **neg**(): [`Vec3`](/api/classes/Vec3) #### Returns [`Vec3`](/api/classes/Vec3) *** ### set() > **set**(`x`, `y`, `z`): [`Vec3`](/api/classes/Vec3) #### Parameters**x**: `number` • **y**: `number` • **z**: `number` #### Returns [`Vec3`](/api/classes/Vec3) *** ### setZero() > **setZero**(): [`Vec3`](/api/classes/Vec3) #### Returns [`Vec3`](/api/classes/Vec3) *** ### sub() > **sub**(`w`): [`Vec3`](/api/classes/Vec3) #### Parameters**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### add() > `static` **add**(`v`, `w`): [`Vec3`](/api/classes/Vec3) #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value)**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### areEqual() > `static` **areEqual**(`v`, `w`): `boolean` #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value)**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns `boolean` *** ### assert() > `static` **assert**(`o`): `void` #### Parameters**o**: `any` #### Returns `void` *** ### clone() > `static` **clone**(`v`): [`Vec3`](/api/classes/Vec3) #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### cross() > `static` **cross**(`v`, `w`): [`Vec3`](/api/classes/Vec3) Cross product on two vectors #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value)**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### dot() > `static` **dot**(`v`, `w`): `number` Dot product on two vectors #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value)**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns `number` *** ### isValid() > `static` **isValid**(`obj`): `boolean` Does this vector contain finite coordinates? #### Parameters**obj**: `any` #### Returns `boolean` *** ### mul() > `static` **mul**(`v`, `m`): [`Vec3`](/api/classes/Vec3) #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value)**m**: `number` #### Returns [`Vec3`](/api/classes/Vec3) *** ### neg() > `static` **neg**(`v`): [`Vec3`](/api/classes/Vec3) #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### sub() > `static` **sub**(`v`, `w`): [`Vec3`](/api/classes/Vec3) #### Parameters**v**: [`Vec3Value`](/api/interfaces/Vec3Value)**w**: [`Vec3Value`](/api/interfaces/Vec3Value) #### Returns [`Vec3`](/api/classes/Vec3) *** ### zero() > `static` **zero**(): [`Vec3`](/api/classes/Vec3) #### Returns [`Vec3`](/api/classes/Vec3)