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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: TOIInput Input parameters for TimeOfImpact. ## Constructors ### new TOIInput() > **new TOIInput**(): [`TOIInput`](/api/classes/TOIInput) #### Returns [`TOIInput`](/api/classes/TOIInput) ## Properties ### proxyA > **proxyA**: [`DistanceProxy`](/api/classes/DistanceProxy) *** ### proxyB > **proxyB**: [`DistanceProxy`](/api/classes/DistanceProxy) *** ### sweepA > **sweepA**: [`Sweep`](/api/classes/Sweep) *** ### sweepB > **sweepB**: [`Sweep`](/api/classes/Sweep) *** ### tMax > **tMax**: `number` defines sweep interval [0, tMax] ## Methods ### recycle() > **recycle**(): `void` #### Returns `void`