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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: Solver Finds and solves islands. An island is a connected subset of the world. ## Constructors ### new Solver() > **new Solver**(`world`): [`Solver`](/api/classes/Solver) #### Parameters • **world**: [`World`](/api/classes/World) #### Returns [`Solver`](/api/classes/Solver) ## Properties ### m\_bodies > **m\_bodies**: [`Body`](/api/classes/Body)[] *** ### m\_contacts > **m\_contacts**: [`Contact`](/api/classes/Contact)[] *** ### m\_joints > **m\_joints**: [`Joint`](/api/classes/Joint)[] *** ### m\_stack > **m\_stack**: [`Body`](/api/classes/Body)[] *** ### m\_world > **m\_world**: [`World`](/api/classes/World) ## Methods ### addBody() > **addBody**(`body`): `void` #### Parameters • **body**: [`Body`](/api/classes/Body) #### Returns `void` *** ### addContact() > **addContact**(`contact`): `void` #### Parameters • **contact**: [`Contact`](/api/classes/Contact) #### Returns `void` *** ### addJoint() > **addJoint**(`joint`): `void` #### Parameters • **joint**: [`Joint`](/api/classes/Joint) #### Returns `void` *** ### clear() > **clear**(): `void` #### Returns `void` *** ### solveIsland() > **solveIsland**(`step`): `void` #### Parameters • **step**: [`TimeStep`](/api/classes/TimeStep) #### Returns `void` *** ### solveIslandTOI() > **solveIslandTOI**(`subStep`, `toiA`, `toiB`): `void` #### Parameters • **subStep**: [`TimeStep`](/api/classes/TimeStep) • **toiA**: [`Body`](/api/classes/Body) • **toiB**: [`Body`](/api/classes/Body) #### Returns `void` *** ### solveWorld() > **solveWorld**(`step`): `void` #### Parameters • **step**: [`TimeStep`](/api/classes/TimeStep) #### Returns `void` *** ### solveWorldTOI() > **solveWorldTOI**(`step`): `void` Find TOI contacts and solve them. #### Parameters • **step**: [`TimeStep`](/api/classes/TimeStep) #### Returns `void`