planck-js
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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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# Class: Solver
Finds and solves islands. An island is a connected subset of the world.
## Constructors
### new Solver()
> **new Solver**(`world`): [`Solver`](/api/classes/Solver)
#### Parameters
• **world**: [`World`](/api/classes/World)
#### Returns
[`Solver`](/api/classes/Solver)
## Properties
### m\_bodies
> **m\_bodies**: [`Body`](/api/classes/Body)[]
***
### m\_contacts
> **m\_contacts**: [`Contact`](/api/classes/Contact)[]
***
### m\_joints
> **m\_joints**: [`Joint`](/api/classes/Joint)[]
***
### m\_stack
> **m\_stack**: [`Body`](/api/classes/Body)[]
***
### m\_world
> **m\_world**: [`World`](/api/classes/World)
## Methods
### addBody()
> **addBody**(`body`): `void`
#### Parameters
• **body**: [`Body`](/api/classes/Body)
#### Returns
`void`
***
### addContact()
> **addContact**(`contact`): `void`
#### Parameters
• **contact**: [`Contact`](/api/classes/Contact)
#### Returns
`void`
***
### addJoint()
> **addJoint**(`joint`): `void`
#### Parameters
• **joint**: [`Joint`](/api/classes/Joint)
#### Returns
`void`
***
### clear()
> **clear**(): `void`
#### Returns
`void`
***
### solveIsland()
> **solveIsland**(`step`): `void`
#### Parameters
• **step**: [`TimeStep`](/api/classes/TimeStep)
#### Returns
`void`
***
### solveIslandTOI()
> **solveIslandTOI**(`subStep`, `toiA`, `toiB`): `void`
#### Parameters
• **subStep**: [`TimeStep`](/api/classes/TimeStep)
• **toiA**: [`Body`](/api/classes/Body)
• **toiB**: [`Body`](/api/classes/Body)
#### Returns
`void`
***
### solveWorld()
> **solveWorld**(`step`): `void`
#### Parameters
• **step**: [`TimeStep`](/api/classes/TimeStep)
#### Returns
`void`
***
### solveWorldTOI()
> **solveWorldTOI**(`step`): `void`
Find TOI contacts and solve them.
#### Parameters
• **step**: [`TimeStep`](/api/classes/TimeStep)
#### Returns
`void`