planck-js
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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
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Markdown
Class: MotorJoint
A motor joint is used to control the relative motion between two bodies. A
typical usage is to control the movement of a dynamic body with respect to
the ground.
# Extends
- [`Joint`](/api/classes/Joint)
# Constructors
## new MotorJoint()
**new MotorJoint**(`def`): [`MotorJoint`](/api/classes/MotorJoint)
### Parameters
• **def**: [`MotorJointDef`](/api/interfaces/MotorJointDef)
### Returns
[`MotorJoint`](/api/classes/MotorJoint)
### Overrides
[`Joint`](/api/classes/Joint).[`constructor`](/api/classes/Joint#constructors)
## new MotorJoint()
**new MotorJoint**(`def`, `bodyA`, `bodyB`): [`MotorJoint`](/api/classes/MotorJoint)
### Parameters
• **def**: [`MotorJointOpt`](/api/interfaces/MotorJointOpt)
• **bodyA**: [`Body`](/api/classes/Body)
• **bodyB**: [`Body`](/api/classes/Body)
### Returns
[`MotorJoint`](/api/classes/MotorJoint)
### Overrides
[`Joint`](/api/classes/Joint).[`constructor`](/api/classes/Joint#constructors)
# Properties
## style
**style**: [`Style`](/api/interfaces/Style) = `{}`
Styling for dev-tools.
### Inherited from
[`Joint`](/api/classes/Joint).[`style`](/api/classes/Joint#style)
***
## TYPE
`static` **TYPE**: `"motor-joint"`
# Methods
## getAnchorA()
**getAnchorA**(): [`Vec2`](/api/classes/Vec2)
Get the anchor point on bodyA in world coordinates.
### Returns
[`Vec2`](/api/classes/Vec2)
### Overrides
[`Joint`](/api/classes/Joint).[`getAnchorA`](/api/classes/Joint#getanchora)
***
## getAnchorB()
**getAnchorB**(): [`Vec2`](/api/classes/Vec2)
Get the anchor point on bodyB in world coordinates.
### Returns
[`Vec2`](/api/classes/Vec2)
### Overrides
[`Joint`](/api/classes/Joint).[`getAnchorB`](/api/classes/Joint#getanchorb)
***
## getAngularOffset()
**getAngularOffset**(): `number`
### Returns
`number`
***
## getBodyA()
**getBodyA**(): [`Body`](/api/classes/Body)
Get the first body attached to this joint.
### Returns
[`Body`](/api/classes/Body)
### Inherited from
[`Joint`](/api/classes/Joint).[`getBodyA`](/api/classes/Joint#getbodya)
***
## getBodyB()
**getBodyB**(): [`Body`](/api/classes/Body)
Get the second body attached to this joint.
### Returns
[`Body`](/api/classes/Body)
### Inherited from
[`Joint`](/api/classes/Joint).[`getBodyB`](/api/classes/Joint#getbodyb)
***
## getCollideConnected()
**getCollideConnected**(): `boolean`
Get collide connected. Note: modifying the collide connect flag won't work
correctly because the flag is only checked when fixture AABBs begin to
overlap.
### Returns
`boolean`
### Inherited from
[`Joint`](/api/classes/Joint).[`getCollideConnected`](/api/classes/Joint#getcollideconnected)
***
## getCorrectionFactor()
**getCorrectionFactor**(): `number`
Get the position correction factor in the range [0,1].
### Returns
`number`
***
## getLinearOffset()
**getLinearOffset**(): [`Vec2`](/api/classes/Vec2)
### Returns
[`Vec2`](/api/classes/Vec2)
***
## getMaxForce()
**getMaxForce**(): `number`
Get the maximum friction force in N.
### Returns
`number`
***
## getMaxTorque()
**getMaxTorque**(): `number`
Get the maximum friction torque in N*m.
### Returns
`number`
***
## getNext()
**getNext**(): [`Joint`](/api/classes/Joint)
Get the next joint the world joint list.
### Returns
[`Joint`](/api/classes/Joint)
### Inherited from
[`Joint`](/api/classes/Joint).[`getNext`](/api/classes/Joint#getnext)
***
## getReactionForce()
**getReactionForce**(`inv_dt`): [`Vec2`](/api/classes/Vec2)
Get the reaction force on bodyB at the joint anchor in Newtons.
### Parameters
• **inv\_dt**: `number`
### Returns
[`Vec2`](/api/classes/Vec2)
### Overrides
[`Joint`](/api/classes/Joint).[`getReactionForce`](/api/classes/Joint#getreactionforce)
***
## getReactionTorque()
**getReactionTorque**(`inv_dt`): `number`
Get the reaction torque on bodyB in N*m.
### Parameters
• **inv\_dt**: `number`
### Returns
`number`
### Overrides
[`Joint`](/api/classes/Joint).[`getReactionTorque`](/api/classes/Joint#getreactiontorque)
***
## getType()
**getType**(): `string`
Get the type of the concrete joint.
### Returns
`string`
### Inherited from
[`Joint`](/api/classes/Joint).[`getType`](/api/classes/Joint#gettype)
***
## getUserData()
**getUserData**(): `unknown`
### Returns
`unknown`
### Inherited from
[`Joint`](/api/classes/Joint).[`getUserData`](/api/classes/Joint#getuserdata)
***
## initVelocityConstraints()
**initVelocityConstraints**(`step`): `void`
### Parameters
• **step**: [`TimeStep`](/api/classes/TimeStep)
### Returns
`void`
### Overrides
[`Joint`](/api/classes/Joint).[`initVelocityConstraints`](/api/classes/Joint#initvelocityconstraints)
***
## isActive()
**isActive**(): `boolean`
Short-cut function to determine if either body is inactive.
### Returns
`boolean`
### Inherited from
[`Joint`](/api/classes/Joint).[`isActive`](/api/classes/Joint#isactive)
***
## setAngularOffset()
**setAngularOffset**(`angularOffset`): `void`
Set/get the target angular offset, in radians.
### Parameters
• **angularOffset**: `number`
### Returns
`void`
***
## setCorrectionFactor()
**setCorrectionFactor**(`factor`): `void`
Set the position correction factor in the range [0,1].
### Parameters
• **factor**: `number`
### Returns
`void`
***
## setLinearOffset()
**setLinearOffset**(`linearOffset`): `void`
Set/get the target linear offset, in frame A, in meters.
### Parameters
• **linearOffset**: [`Vec2Value`](/api/interfaces/Vec2Value)
### Returns
`void`
***
## setMaxForce()
**setMaxForce**(`force`): `void`
Set the maximum friction force in N.
### Parameters
• **force**: `number`
### Returns
`void`
***
## setMaxTorque()
**setMaxTorque**(`torque`): `void`
Set the maximum friction torque in N*m.
### Parameters
• **torque**: `number`
### Returns
`void`
***
## setUserData()
**setUserData**(`data`): `void`
### Parameters
• **data**: `unknown`
### Returns
`void`
### Inherited from
[`Joint`](/api/classes/Joint).[`setUserData`](/api/classes/Joint#setuserdata)
***
## shiftOrigin()
**shiftOrigin**(`newOrigin`): `void`
Shift the origin for any points stored in world coordinates.
### Parameters
• **newOrigin**: [`Vec2Value`](/api/interfaces/Vec2Value)
### Returns
`void`
### Inherited from
[`Joint`](/api/classes/Joint).[`shiftOrigin`](/api/classes/Joint#shiftorigin)
***
## solvePositionConstraints()
**solvePositionConstraints**(`step`): `boolean`
This returns true if the position errors are within tolerance.
### Parameters
• **step**: [`TimeStep`](/api/classes/TimeStep)
### Returns
`boolean`
### Overrides
[`Joint`](/api/classes/Joint).[`solvePositionConstraints`](/api/classes/Joint#solvepositionconstraints)
***
## solveVelocityConstraints()
**solveVelocityConstraints**(`step`): `void`
### Parameters
• **step**: [`TimeStep`](/api/classes/TimeStep)
### Returns
`void`
### Overrides
[`Joint`](/api/classes/Joint).[`solveVelocityConstraints`](/api/classes/Joint#solvevelocityconstraints)