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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: JointEdge A joint edge is used to connect bodies and joints together in a joint graph where each body is a node and each joint is an edge. A joint edge belongs to a doubly linked list maintained in each attached body. Each joint has two joint nodes, one for each attached body. ## Constructors ### new JointEdge() > **new JointEdge**(): [`JointEdge`](/api/classes/JointEdge) #### Returns [`JointEdge`](/api/classes/JointEdge) ## Properties ### joint > **joint**: [`Joint`](/api/classes/Joint) = `null` the joint *** ### next > **next**: [`JointEdge`](/api/classes/JointEdge) = `null` the next joint edge in the body's joint list *** ### other > **other**: [`Body`](/api/classes/Body) = `null` provides quick access to the other body attached. *** ### prev > **prev**: [`JointEdge`](/api/classes/JointEdge) = `null` prev the previous joint edge in the body's joint list