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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: DistanceOutput Output for Distance. ## Constructors ### new DistanceOutput() > **new DistanceOutput**(): [`DistanceOutput`](/api/classes/DistanceOutput) #### Returns [`DistanceOutput`](/api/classes/DistanceOutput) ## Properties ### distance > **distance**: `number` = `0` *** ### iterations > **iterations**: `number` = `0` iterations number of GJK iterations used *** ### pointA > **pointA**: [`Vec2Value`](/api/interfaces/Vec2Value) closest point on shapeA *** ### pointB > **pointB**: [`Vec2Value`](/api/interfaces/Vec2Value) closest point on shapeB ## Methods ### recycle() > **recycle**(): `void` #### Returns `void`