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planck-js

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2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development

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# Class: ContactEdge A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body. ## Constructors ### new ContactEdge() > **new ContactEdge**(`contact`): [`ContactEdge`](/api/classes/ContactEdge) #### Parameters • **contact**: [`Contact`](/api/classes/Contact) #### Returns [`ContactEdge`](/api/classes/ContactEdge) ## Properties ### contact > **contact**: [`Contact`](/api/classes/Contact) *** ### next > **next**: [`ContactEdge`](/api/classes/ContactEdge) = `null` *** ### other > **other**: [`Body`](/api/classes/Body) = `null` *** ### prev > **prev**: [`ContactEdge`](/api/classes/ContactEdge) = `null`