planck-js
Version:
2D JavaScript/TypeScript physics engine for cross-platform HTML5 game development
34 lines (28 loc) • 1.25 kB
text/typescript
import "./fixprocess";
const { b2World, b2Vec2, b2EdgeShape, b2PolygonShape, b2_dynamicBody, b2BodyDef } = Box2D;
import type { TestFactory } from "../benchmark";
export const box2dJsFactory: TestFactory = (gravity, edgeV1, edgeV2, edgeDensity) => {
const world = new b2World(new b2Vec2(gravity.x, gravity.y));
const ground = world.CreateBody(new b2BodyDef());
const edgeShape = new b2EdgeShape();
edgeShape.Set(new b2Vec2(edgeV1.x, edgeV1.y), new b2Vec2(edgeV2.x, edgeV2.y));
ground.CreateFixture(edgeShape as any, edgeDensity);
return {
name: "box2d.js",
createBoxShape(hx: number, hy: number) {
const box = new b2PolygonShape();
box.SetAsBox(hx, hy);
return box;
},
createBoxBody(shape: any, x: number, y: number, density: number) {
const bd = new b2BodyDef();
bd.set_type(b2_dynamicBody);
bd.set_position(new b2Vec2(x, y));
const body = world.CreateBody(bd);
body.CreateFixture(shape, density);
},
step(timeStep: number, velocityIterations: number, positionIterations: number) {
world.Step(timeStep, velocityIterations, positionIterations);
},
};
};