planck-js
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2D JavaScript physics engine for cross-platform HTML5 game development
51 lines (41 loc) • 1.79 kB
JavaScript
/*
* Planck.js
* The MIT License
* Copyright (c) 2021 Erin Catto, Ali Shakiba
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
var _DEBUG = typeof DEBUG === 'undefined' ? false : DEBUG;
var _ASSERT = typeof ASSERT === 'undefined' ? false : ASSERT;
module.exports = BoxShape;
var common = require('../util/common');
var PolygonShape = require('./PolygonShape');
BoxShape._super = PolygonShape;
BoxShape.prototype = Object.create(BoxShape._super.prototype);
BoxShape.TYPE = 'polygon';
/**
* A rectangle polygon which extend PolygonShape.
*/
function BoxShape(hx, hy, center, angle) {
if (!(this instanceof BoxShape)) {
return new BoxShape(hx, hy, center, angle);
}
BoxShape._super.call(this);
this._setAsBox(hx, hy, center, angle);
}