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planck-js

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2D JavaScript physics engine for cross-platform HTML5 game development

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exports.internal = {}; exports.Serializer = require('./serializer'); exports.Math = require('./common/Math'); exports.Vec2 = require('./common/Vec2'); exports.Vec3 = require('./common/Vec3'); exports.Mat22 = require('./common/Mat22'); exports.Mat33 = require('./common/Mat33'); exports.Transform = require('./common/Transform'); exports.Rot = require('./common/Rot'); exports.AABB = require('./collision/AABB'); exports.Shape = require('./Shape'); exports.Fixture = require('./Fixture'); exports.Body = require('./Body'); exports.Contact = require('./Contact'); exports.Joint = require('./Joint'); exports.World = require('./World'); exports.Circle = require('./shape/CircleShape'); exports.Edge = require('./shape/EdgeShape'); exports.Polygon = require('./shape/PolygonShape'); exports.Chain = require('./shape/ChainShape'); exports.Box = require('./shape/BoxShape'); require('./shape/CollideCircle'); require('./shape/CollideEdgeCircle'); exports.internal.CollidePolygons = require('./shape/CollidePolygon'); require('./shape/CollideCirclePolygone'); require('./shape/CollideEdgePolygon'); exports.DistanceJoint = require('./joint/DistanceJoint'); exports.FrictionJoint = require('./joint/FrictionJoint'); exports.GearJoint = require('./joint/GearJoint'); exports.MotorJoint = require('./joint/MotorJoint'); exports.MouseJoint = require('./joint/MouseJoint'); exports.PrismaticJoint = require('./joint/PrismaticJoint'); exports.PulleyJoint = require('./joint/PulleyJoint'); exports.RevoluteJoint = require('./joint/RevoluteJoint'); exports.RopeJoint = require('./joint/RopeJoint'); exports.WeldJoint = require('./joint/WeldJoint'); exports.WheelJoint = require('./joint/WheelJoint'); exports.Settings = require('./Settings'); exports.internal.Sweep = require('./common/Sweep'); exports.internal.stats = require('./common/stats'); // todo: remove this exports.internal.Manifold = require('./Manifold'); exports.internal.Distance = require('./collision/Distance'); exports.internal.TimeOfImpact = require('./collision/TimeOfImpact'); exports.internal.DynamicTree = require('./collision/DynamicTree'); exports.internal.Settings = exports.Settings;