planck-js
Version:
2D JavaScript physics engine for cross-platform HTML5 game development
61 lines (51 loc) • 2.11 kB
JavaScript
/*
* MIT License
* Copyright (c) 2019 Erin Catto
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
planck.testbed('Tumbler', function(testbed) {
var pl = planck, Vec2 = pl.Vec2;
var world = pl.World(Vec2(0, -10));
testbed.hz = 40;
var COUNT = 200;
var ground = world.createBody();
var container = world.createDynamicBody({
allowSleep: false,
position: Vec2(0, 10)
});
container.createFixture(pl.Box(0.5, 20, Vec2(20, 0), 0), 5);
container.createFixture(pl.Box(0.5, 20, Vec2(-20, 0), 0), 5);
container.createFixture(pl.Box(20, 0.5, Vec2(0, 20), 0), 5);
container.createFixture(pl.Box(20, 0.5, Vec2(0, -20), 0), 5);
world.createJoint(pl.RevoluteJoint({
motorSpeed: 0.08 * Math.PI,
maxMotorTorque: 1e8,
enableMotor: true,
}, ground, container, Vec2(0, 10)));
var shape = pl.Box(0.5, 0.5);
var count = 0;
while (count < COUNT) {
var body = world.createDynamicBody();
body.setPosition(Vec2(pl.Math.random(-10, 10), 10 + pl.Math.random(-10, 10)));
body.createFixture(shape, 1);
++count;
}
return world;
});