UNPKG

planck-js

Version:

2D JavaScript physics engine for cross-platform HTML5 game development

61 lines (51 loc) 2.11 kB
/* * MIT License * Copyright (c) 2019 Erin Catto * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ planck.testbed('Tumbler', function(testbed) { var pl = planck, Vec2 = pl.Vec2; var world = pl.World(Vec2(0, -10)); testbed.hz = 40; var COUNT = 200; var ground = world.createBody(); var container = world.createDynamicBody({ allowSleep: false, position: Vec2(0, 10) }); container.createFixture(pl.Box(0.5, 20, Vec2(20, 0), 0), 5); container.createFixture(pl.Box(0.5, 20, Vec2(-20, 0), 0), 5); container.createFixture(pl.Box(20, 0.5, Vec2(0, 20), 0), 5); container.createFixture(pl.Box(20, 0.5, Vec2(0, -20), 0), 5); world.createJoint(pl.RevoluteJoint({ motorSpeed: 0.08 * Math.PI, maxMotorTorque: 1e8, enableMotor: true, }, ground, container, Vec2(0, 10))); var shape = pl.Box(0.5, 0.5); var count = 0; while (count < COUNT) { var body = world.createDynamicBody(); body.setPosition(Vec2(pl.Math.random(-10, 10), 10 + pl.Math.random(-10, 10))); body.createFixture(shape, 1); ++count; } return world; });