planck-js
Version:
2D JavaScript physics engine for cross-platform HTML5 game development
89 lines (72 loc) • 2.43 kB
JavaScript
/*
* MIT License
* Copyright (c) 2019 Erin Catto
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
planck.testbed('Rope', function(testbed) {
var pl = planck, Vec2 = pl.Vec2;
var world = new pl.World(Vec2(0, -10));
testbed.info('Not implemented!');
return world;
var /* Rope */rope;
var /* float32 */angle;
var N = 40;
var vertices = [];
var masses = [];
for (var i = 0; i < N; ++i) {
vertices[i].set(0.0, 20.0 - 0.25 * i);
masses[i] = 1.0;
}
masses[0] = 0.0;
masses[1] = 0.0;
var def = {};
def.vertices = vertices;
def.count = N;
def.gravity.set(0.0, -10.0);
def.masses = masses;
def.damping = 0.1;
def.k2 = 1.0;
def.k3 = 0.5;
rope.initialize(def);
angle = 0.0;
rope.setAngle(angle);
testbed.keydown = function(code, char) {
switch (char) {
case 'Z':
angle = Math.max(-Math.PI, angle - 0.05 * Math.PI);
rope.setAngle(angle);
break;
case 'X':
angle = Math.min(Math.PI, angle + 0.05 * Math.PI);
rope.setAngle(angle);
break;
}
};
testbed.step = function(settings) {
var dt = settings.hz > 0.0 ? 1.0 / settings.hz : 0.0;
if (settings.pause == 1 && settings.singleStep == 0) {
dt = 0.0;
}
rope.step(dt, 1);
testbed.status('Target angle', (angle * 180.0 / Math.PI) + degrees );
};
testbed.info("Z/X to adjust target angle");
return world;
});