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planck-js

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2D JavaScript physics engine for cross-platform HTML5 game development

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/* * MIT License * Copyright (c) 2019 Erin Catto * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ planck.testbed('DistanceTest', function(testbed) { var pl = planck, Vec2 = pl.Vec2, Transform = pl.Transform; var Distance = pl.internal.Distance; var DistanceInput = Distance.Input; var DistanceOutput = Distance.Output; var SimplexCache = Distance.Cache; var world = pl.World(); var transformA = pl.Transform(); transformA.p.set(0.0, -0.2); var polygonA = pl.Box(10.0, 0.2); var positionB = Vec2(12.017401, 0.13678508); var angleB = -0.0109265; var transformB = pl.Transform(positionB, angleB); var polygonB = pl.Box(2.0, 0.1); var bodyA = world.createBody(); var fixA = bodyA.createFixture(polygonA); var bodyB = world.createBody(); var fixB = bodyB.createFixture(polygonB); testbed.step = function() { var input = new DistanceInput(); input.proxyA.set(polygonA, 0); input.proxyB.set(polygonB, 0); input.transformA = transformA; input.transformB = transformB; input.useRadii = true; var cache = new SimplexCache(); var output = new DistanceOutput(); Distance(output, cache, input); testbed.status("Distance", output.distance); testbed.status("Iterations", output.iterations); bodyA.setTransform(transformA); bodyB.setTransform(transformB); var x1 = output.pointA; var x2 = output.pointB; testbed.drawPoint(x1, 4.0, testbed.color(1.0, 0.0, 0.0)); testbed.drawPoint(x2, 4.0, testbed.color(1.0, 1.0, 0.0)); }; testbed.keydown = function() { if (testbed.activeKeys['left']) { positionB.x -= 0.1; } if (testbed.activeKeys['right']) { positionB.x += 0.1; } if (testbed.activeKeys['down']) { positionB.y -= 0.1; } if (testbed.activeKeys['up']) { positionB.y += 0.1; } if (testbed.activeKeys['Z']) { angleB += 0.1; } if (testbed.activeKeys['X']) { angleB -= 0.1; } transformB.set(positionB, angleB); }; return world; });