planck-js
Version:
2D JavaScript physics engine for cross-platform HTML5 game development
94 lines (77 loc) • 3.07 kB
JavaScript
/*
* MIT License
* Copyright (c) 2019 Erin Catto
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
planck.testbed('BulletTest', function(testbed) {
var pl = planck, Vec2 = pl.Vec2;
var world = new pl.World(Vec2(0, -10));
var stats = pl.internal.stats;
var ground = world.createBody();
ground.createFixture(pl.Edge(Vec2(-10.0, 0.0), Vec2(10.0, 0.0)), 0.0);
ground.createFixture(pl.Box(0.2, 1.0, Vec2(0.5, 1.0), 0.0), 0.0);
var body = world.createDynamicBody(Vec2(0.0, 4.0));
body.createFixture(pl.Box(2.0, 0.1), 1.0);
// x = pl.Math.random(-1.0, 1.0);
var x = 0.20352793;
var bullet = world.createBody({
type: 'dynamic',
position: Vec2(x, 10.0),
bullet: true,
});
bullet.createFixture(pl.Box(0.25, 0.25), 100.0);
bullet.setLinearVelocity(Vec2(0.0, -50.0));
function Launch() {
body.setTransform(Vec2(0.0, 4.0), 0.0);
body.setLinearVelocity(Vec2());
body.setAngularVelocity(0.0);
x = pl.Math.random(-1.0, 1.0);
bullet.setTransform(Vec2(x, 10.0), 0.0);
bullet.setLinearVelocity(Vec2(0.0, -50.0));
bullet.setAngularVelocity(0.0);
stats.gjkCalls = 0;
stats.gjkIters = 0;
stats.gjkMaxIters = 0;
stats.toiCalls = 0;
stats.toiIters = 0;
stats.toiMaxIters = 0;
stats.toiRootIters = 0;
stats.toiMaxRootIters = 0;
}
var stepCount = 0;
testbed.step = function() {
testbed.status(stats);
// if (stats.gjkCalls > 0) {
// "gjk calls = %d, ave gjk iters = %3.1, max gjk iters = %d",
// stats.gjkCalls, stats.gjkIters / float32(stats.gjkCalls), stats.gjkMaxIters);
// }
// if (stats.toiCalls > 0) {
// "toi calls = %d, ave toi iters = %3.1, max toi iters = %d",
// stats.toiCalls, stats.toiIters / float32(stats.toiCalls), stats.toiMaxRootIters);
//
// "ave toi root iters = %3.1, max toi root iters = %d", stats.toiRootIters
// / float32(stats.toiCalls), stats.toiMaxRootIters);
// }
if (stepCount++ % 60 === 0) {
Launch();
}
};
return world;
});