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planck-js

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2D JavaScript physics engine for cross-platform HTML5 game development

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[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [WeldJointOpt](weldjointopt.md) # Interface: WeldJointOpt ## Hierarchy * [JointOpt](jointopt.md) ↳ **WeldJointOpt** ↳ [WeldJointDef](weldjointdef.md) ## Index ### Properties * [collideConnected](weldjointopt.md#optional-collideconnected) * [dampingRatio](weldjointopt.md#dampingratio) * [frequencyHz](weldjointopt.md#frequencyhz) * [referenceAngle](weldjointopt.md#referenceangle) * [userData](weldjointopt.md#optional-userdata) ## Properties ### `Optional` collideConnected**collideConnected**? : *boolean* *Inherited from [JointOpt](jointopt.md).[collideConnected](jointopt.md#optional-collideconnected)* *Defined in [joint/index.d.ts:52](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L52)* ___ ### dampingRatio • **dampingRatio**: *number* *Defined in [joint/index.d.ts:586](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L586)* ___ ### frequencyHz**frequencyHz**: *number* *Defined in [joint/index.d.ts:585](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L585)* ___ ### referenceAngle • **referenceAngle**: *number* *Defined in [joint/index.d.ts:587](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L587)* ___ ### `Optional` userData**userData**? : *any* *Inherited from [JointOpt](jointopt.md).[userData](jointopt.md#optional-userdata)* *Defined in [joint/index.d.ts:51](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L51)*