planck-js
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2D JavaScript physics engine for cross-platform HTML5 game development
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[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [WeldJointOpt](weldjointopt.md)
# Interface: WeldJointOpt
## Hierarchy
* [JointOpt](jointopt.md)
↳ **WeldJointOpt**
↳ [WeldJointDef](weldjointdef.md)
## Index
### Properties
* [collideConnected](weldjointopt.md#optional-collideconnected)
* [dampingRatio](weldjointopt.md#dampingratio)
* [frequencyHz](weldjointopt.md#frequencyhz)
* [referenceAngle](weldjointopt.md#referenceangle)
* [userData](weldjointopt.md#optional-userdata)
## Properties
### `Optional` collideConnected
• **collideConnected**? : *boolean*
*Inherited from [JointOpt](jointopt.md).[collideConnected](jointopt.md#optional-collideconnected)*
*Defined in [joint/index.d.ts:52](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L52)*
___
### dampingRatio
• **dampingRatio**: *number*
*Defined in [joint/index.d.ts:586](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L586)*
___
### frequencyHz
• **frequencyHz**: *number*
*Defined in [joint/index.d.ts:585](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L585)*
___
### referenceAngle
• **referenceAngle**: *number*
*Defined in [joint/index.d.ts:587](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L587)*
___
### `Optional` userData
• **userData**? : *any*
*Inherited from [JointOpt](jointopt.md).[userData](jointopt.md#optional-userdata)*
*Defined in [joint/index.d.ts:51](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L51)*