planck-js
Version:
2D JavaScript physics engine for cross-platform HTML5 game development
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Markdown
[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [RayCastInput](raycastinput.md)
# Interface: RayCastInput
## Hierarchy
* **RayCastInput**
## Index
### Properties
* [maxFraction](raycastinput.md#maxfraction)
* [p1](raycastinput.md#p1)
* [p2](raycastinput.md#p2)
## Properties
### maxFraction
• **maxFraction**: *number*
*Defined in [collision/index.d.ts:11](https://github.com/shakiba/planck.js/blob/038d425/lib/collision/index.d.ts#L11)*
___
### p1
• **p1**: *[Vec2](../classes/vec2.md)*
*Defined in [collision/index.d.ts:9](https://github.com/shakiba/planck.js/blob/038d425/lib/collision/index.d.ts#L9)*
___
### p2
• **p2**: *[Vec2](../classes/vec2.md)*
*Defined in [collision/index.d.ts:10](https://github.com/shakiba/planck.js/blob/038d425/lib/collision/index.d.ts#L10)*