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planck-js

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2D JavaScript physics engine for cross-platform HTML5 game development

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[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [JointDef](jointdef.md) # Interface: JointDef ## Hierarchy * [JointOpt](jointopt.md) ↳ **JointDef** ↳ [DistanceJointDef](distancejointdef.md) ↳ [FrictionJointDef](frictionjointdef.md) ↳ [GearJointDef](gearjointdef.md) ↳ [MotorJointDef](motorjointdef.md) ↳ [MouseJointDef](mousejointdef.md) ↳ [PrismaticJointDef](prismaticjointdef.md) ↳ [PulleyJointDef](pulleyjointdef.md) ↳ [RevoluteJointDef](revolutejointdef.md) ↳ [RopeJointDef](ropejointdef.md) ↳ [WeldJointDef](weldjointdef.md) ↳ [WheelJointDef](wheeljointdef.md) ## Index ### Properties * [bodyA](jointdef.md#bodya) * [bodyB](jointdef.md#bodyb) * [collideConnected](jointdef.md#optional-collideconnected) * [userData](jointdef.md#optional-userdata) ## Properties ### bodyA**bodyA**: *[Body](../classes/body.md)* *Defined in [joint/index.d.ts:56](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L56)* ___ ### bodyB • **bodyB**: *[Body](../classes/body.md)* *Defined in [joint/index.d.ts:57](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L57)* ___ ### `Optional` collideConnected**collideConnected**? : *boolean* *Inherited from [JointOpt](jointopt.md).[collideConnected](jointopt.md#optional-collideconnected)* *Defined in [joint/index.d.ts:52](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L52)* ___ ### `Optional` userData • **userData**? : *any* *Inherited from [JointOpt](jointopt.md).[userData](jointopt.md#optional-userdata)* *Defined in [joint/index.d.ts:51](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L51)*