planck-js
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2D JavaScript physics engine for cross-platform HTML5 game development
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[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [LIMIT_STATE](limit_state.md)
# Enumeration: LIMIT_STATE
## Index
### Enumeration members
* [AT_LOWER_LIMIT](limit_state.md#at_lower_limit)
* [AT_UPPER_LIMIT](limit_state.md#at_upper_limit)
* [EQUAL_LIMITS](limit_state.md#equal_limits)
* [INACTIVE_LIMIT](limit_state.md#inactive_limit)
## Enumeration members
### AT_LOWER_LIMIT
• **AT_LOWER_LIMIT**:
*Defined in [joint/index.d.ts:8](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L8)*
___
### AT_UPPER_LIMIT
• **AT_UPPER_LIMIT**:
*Defined in [joint/index.d.ts:9](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L9)*
___
### EQUAL_LIMITS
• **EQUAL_LIMITS**:
*Defined in [joint/index.d.ts:10](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L10)*
___
### INACTIVE_LIMIT
• **INACTIVE_LIMIT**:
*Defined in [joint/index.d.ts:7](https://github.com/shakiba/planck.js/blob/038d425/lib/joint/index.d.ts#L7)*