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planck-js

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2D JavaScript physics engine for cross-platform HTML5 game development

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[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [Position](position.md) # Class: Position ## Hierarchy * **Position** ## Index ### Properties * [a](position.md#a) * [c](position.md#c) ### Methods * [getTransform](position.md#gettransform) ## Properties ### a • **a**: *number* *Defined in [common/index.d.ts:26](https://github.com/shakiba/planck.js/blob/038d425/lib/common/index.d.ts#L26)* ___ ### c • **c**: *[Vec2](vec2.md)* *Defined in [common/index.d.ts:25](https://github.com/shakiba/planck.js/blob/038d425/lib/common/index.d.ts#L25)* ## Methods ### getTransform ▸ **getTransform**(`xf`: [Transform](transform.md), `p`: [Vec2](vec2.md)): *[Transform](transform.md)* *Defined in [common/index.d.ts:27](https://github.com/shakiba/planck.js/blob/038d425/lib/common/index.d.ts#L27)* **Parameters:** Name | Type | ------ | ------ | `xf` | [Transform](transform.md) | `p` | [Vec2](vec2.md) | **Returns:** *[Transform](transform.md)*