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planck-js

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2D JavaScript physics engine for cross-platform HTML5 game development

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[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [BoxShape](boxshape.md) # Class: BoxShape ## Hierarchy * any ↳ **BoxShape** ## Callable**BoxShape**(`hx`: number, `hy`: number, `center?`: [Vec2](vec2.md), `angle?`: number): *[BoxShape](boxshape.md)* *Defined in [shape/index.d.ts:78](https://github.com/shakiba/planck.js/blob/038d425/lib/shape/index.d.ts#L78)* **Parameters:** Name | Type | ------ | ------ | `hx` | number | `hy` | number | `center?` | [Vec2](vec2.md) | `angle?` | number | **Returns:** *[BoxShape](boxshape.md)* ## Index ### Constructors * [constructor](boxshape.md#constructor) ## Constructors ### constructor \+ **new BoxShape**(`hx`: number, `hy`: number, `center?`: [Vec2](vec2.md), `angle?`: number): *[BoxShape](boxshape.md)* *Defined in [shape/index.d.ts:79](https://github.com/shakiba/planck.js/blob/038d425/lib/shape/index.d.ts#L79)* **Parameters:** Name | Type | ------ | ------ | `hx` | number | `hy` | number | `center?` | [Vec2](vec2.md) | `angle?` | number | **Returns:** *[BoxShape](boxshape.md)*