planck-js
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2D JavaScript physics engine for cross-platform HTML5 game development
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Markdown
[Planck.js API Doc](../README.md) › [Globals](../globals.md) › [BoxShape](boxshape.md)
# Class: BoxShape
## Hierarchy
* any
↳ **BoxShape**
## Callable
▸ **BoxShape**(`hx`: number, `hy`: number, `center?`: [Vec2](vec2.md), `angle?`: number): *[BoxShape](boxshape.md)*
*Defined in [shape/index.d.ts:78](https://github.com/shakiba/planck.js/blob/038d425/lib/shape/index.d.ts#L78)*
**Parameters:**
Name | Type |
------ | ------ |
`hx` | number |
`hy` | number |
`center?` | [Vec2](vec2.md) |
`angle?` | number |
**Returns:** *[BoxShape](boxshape.md)*
## Index
### Constructors
* [constructor](boxshape.md#constructor)
## Constructors
### constructor
\+ **new BoxShape**(`hx`: number, `hy`: number, `center?`: [Vec2](vec2.md), `angle?`: number): *[BoxShape](boxshape.md)*
*Defined in [shape/index.d.ts:79](https://github.com/shakiba/planck.js/blob/038d425/lib/shape/index.d.ts#L79)*
**Parameters:**
Name | Type |
------ | ------ |
`hx` | number |
`hy` | number |
`center?` | [Vec2](vec2.md) |
`angle?` | number |
**Returns:** *[BoxShape](boxshape.md)*