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planck-js

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2D physics engine for JavaScript/HTML5 game development

17 lines (16 loc) 442 B
if (typeof Object.create == 'function') { module.exports = function(proto, props) { return Object.create.call(Object, proto, props); }; } else { module.exports = function(proto, props) { if (props) throw Error('Second argument is not supported!'); if (typeof proto !== 'object' || proto === null) throw Error('Invalid prototype!'); noop.prototype = proto; return new noop; }; function noop() { } }