planck-js
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2D physics engine for JavaScript/HTML5 game development
38 lines (34 loc) • 1.32 kB
JavaScript
/*
* Copyright (c) 2016 Ali Shakiba http://shakiba.me/planck.js
* Copyright (c) 2006-2011 Erin Catto http://www.box2d.org
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
module.exports = Position;
var Vec2 = require('./Vec2');
var Rot = require('./Rot');
/**
* @prop {Vec2} c location
* @prop {float} a angle
*/
function Position() {
this.c = new Vec2();
this.a = 0;
}
Position.prototype.GetTransform = function(xf, p) {
xf.q.Set(this.a);
xf.p.Set(Vec2.Sub(this.c, Rot.Mul(xf.q, p)));
return xf;
}