pixijs-remote-helper
Version:
Tools for remote inspecting pixijs application
93 lines (71 loc) • 3.41 kB
HTML
<html>
<head>
<title>Pixijs remote helper example mixin</title>
</head>
<body style="display: flex">
<canvas id="example" style="width: 480;height: 360px;"></canvas>
<div id="devpanel" style="flex: 1">
<pixi-panel></pixi-panel>
<!-- this is where the PixiPanel will get rendered -->
</div>
<script type="text/javascript" src="mixin_build/main5v.bundle.js"></script>
<!-- <script src="mixin_build/libs.bundle.js"></script> -->
<script>
const app = new PIXI.Application();
document.body.appendChild(app.view);
// holder to store the aliens
const aliens = [];
const totalDudes = 20;
for (let i = 0; i < totalDudes; i++) {
// create a new Sprite that uses the image name that we just generated as its source
const dude = PIXI.Sprite.from('assets/eggHead.png');
// set the anchor point so the texture is centerd on the sprite
dude.anchor.set(0.5);
// set a random scale for the dude - no point them all being the same size!
dude.scale.set(0.8 + Math.random() * 0.3);
// finally lets set the dude to be at a random position..
dude.x = Math.random() * app.screen.width;
dude.y = Math.random() * app.screen.height;
dude.tint = Math.random() * 0xFFFFFF;
// create some extra properties that will control movement :
// create a random direction in radians. This is a number between 0 and PI*2 which is the equivalent of 0 - 360 degrees
dude.direction = Math.random() * Math.PI * 2;
// this number will be used to modify the direction of the dude over time
dude.turningSpeed = Math.random() - 0.8;
// create a random speed for the dude between 0 - 2
dude.speed = 2 + Math.random() * 2;
// finally we push the dude into the aliens array so it it can be easily accessed later
aliens.push(dude);
app.stage.addChild(dude);
}
// create a bounding box for the little dudes
const dudeBoundsPadding = 100;
const dudeBounds = new PIXI.Rectangle(-dudeBoundsPadding,
-dudeBoundsPadding,
app.screen.width + dudeBoundsPadding * 2,
app.screen.height + dudeBoundsPadding * 2);
app.ticker.add(() => {
// iterate through the dudes and update their position
for (let i = 0; i < aliens.length; i++) {
const dude = aliens[i];
dude.direction += dude.turningSpeed * 0.01;
dude.x += Math.sin(dude.direction) * dude.speed;
dude.y += Math.cos(dude.direction) * dude.speed;
dude.rotation = -dude.direction - Math.PI / 2;
// wrap the dudes by testing their bounds...
if (dude.x < dudeBounds.x) {
dude.x += dudeBounds.width;
} else if (dude.x > dudeBounds.x + dudeBounds.width) {
dude.x -= dudeBounds.width;
}
if (dude.y < dudeBounds.y) {
dude.y += dudeBounds.height;
} else if (dude.y > dudeBounds.y + dudeBounds.height) {
dude.y -= dudeBounds.height;
}
}
});
</script>
</body>
</html>