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pixi.js

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PixiJS — The HTML5 Creation Engine =============

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import type { ICanvas } from '../../environment/canvas/ICanvas'; import type { WebGLOptions, WebGLPipes, WebGLRenderer } from './gl/WebGLRenderer'; import type { WebGPUOptions, WebGPUPipes, WebGPURenderer } from './gpu/WebGPURenderer'; /** A generic renderer. */ /** * @memberof rendering * @extends rendering.WebGLRenderer * @extends rendering.WebGPURenderer */ export type Renderer<T extends ICanvas = HTMLCanvasElement> = WebGLRenderer<T> | WebGPURenderer<T>; export type RenderPipes = WebGLPipes | WebGPUPipes; /** * @extends rendering.WebGLOptions * @extends rendering.WebGPUOptions */ export interface RendererOptions extends WebGLOptions, WebGPUOptions { } /** * Ids for the different render types. * The idea is that you can use bitwise operations to filter whether or not you want to do something * in a certain render type. * Filters for example can be compatible for both webGL or WebGPU but not compatible with canvas. * So internally if it works with both we set filter.compatibleRenderers = RendererType.WEBGL | RendererType.WEBGPU * if it only works with webgl we set filter.compatibleRenderers = RendererType.WEBGL * */ export declare enum RendererType { WEBGL = 1, WEBGPU = 2, BOTH = 3 } export type GpuPowerPreference = 'low-power' | 'high-performance';