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pixi.js

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PixiJS — The HTML5 Creation Engine =============

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"use strict"; function loopMatrix(col, row) { const total = col * row; return ` for (let i = 0; i < ${total}; i++) { data[offset + (((i / ${col})|0) * 4) + (i % ${col})] = v[i]; } `; } const uboSyncFunctionsSTD40 = { f32: ` data[offset] = v;`, i32: ` data[offset] = v;`, "vec2<f32>": ` data[offset] = v[0]; data[offset + 1] = v[1];`, "vec3<f32>": ` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2];`, "vec4<f32>": ` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3];`, "mat2x2<f32>": ` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 4] = v[2]; data[offset + 5] = v[3];`, "mat3x3<f32>": ` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 4] = v[3]; data[offset + 5] = v[4]; data[offset + 6] = v[5]; data[offset + 8] = v[6]; data[offset + 9] = v[7]; data[offset + 10] = v[8];`, "mat4x4<f32>": ` for (let i = 0; i < 16; i++) { data[offset + i] = v[i]; }`, "mat3x2<f32>": loopMatrix(3, 2), "mat4x2<f32>": loopMatrix(4, 2), "mat2x3<f32>": loopMatrix(2, 3), "mat4x3<f32>": loopMatrix(4, 3), "mat2x4<f32>": loopMatrix(2, 4), "mat3x4<f32>": loopMatrix(3, 4) }; const uboSyncFunctionsWGSL = { ...uboSyncFunctionsSTD40, "mat2x2<f32>": ` data[offset] = v[0]; data[offset + 1] = v[1]; data[offset + 2] = v[2]; data[offset + 3] = v[3]; ` }; export { uboSyncFunctionsSTD40, uboSyncFunctionsWGSL }; //# sourceMappingURL=uboSyncFunctions.mjs.map