pixi.js
Version:
PixiJS — The HTML5 Creation Engine =============
44 lines (41 loc) • 1.13 kB
JavaScript
import { ShaderStage } from '../../../shared/shader/const.mjs';
"use strict";
function generateGpuLayoutGroups({ groups }) {
const layout = [];
for (let i = 0; i < groups.length; i++) {
const group = groups[i];
if (!layout[group.group]) {
layout[group.group] = [];
}
if (group.isUniform) {
layout[group.group].push({
binding: group.binding,
visibility: ShaderStage.VERTEX | ShaderStage.FRAGMENT,
buffer: {
type: "uniform"
}
});
} else if (group.type === "sampler") {
layout[group.group].push({
binding: group.binding,
visibility: ShaderStage.FRAGMENT,
sampler: {
type: "filtering"
}
});
} else if (group.type === "texture_2d") {
layout[group.group].push({
binding: group.binding,
visibility: ShaderStage.FRAGMENT,
texture: {
sampleType: "float",
viewDimension: "2d",
multisampled: false
}
});
}
}
return layout;
}
export { generateGpuLayoutGroups };
//# sourceMappingURL=generateGpuLayoutGroups.mjs.map