pixi.js
Version:
PixiJS — The HTML5 Creation Engine =============
27 lines (26 loc) • 1 kB
TypeScript
/// <reference types="@webgpu/types" />
import { ExtensionType } from '../../../extensions/Extensions';
import type { System } from '../shared/system/System';
import type { GPU } from './GpuDeviceSystem';
import type { BindGroup } from './shader/BindGroup';
import type { GpuProgram } from './shader/GpuProgram';
import type { WebGPURenderer } from './WebGPURenderer';
/**
* This manages the WebGPU bind groups. this is how data is bound to a shader when rendering
* @memberof rendering
*/
export declare class BindGroupSystem implements System {
/** @ignore */
static extension: {
readonly type: readonly [ExtensionType.WebGPUSystem];
readonly name: "bindGroup";
};
private readonly _renderer;
private _hash;
private _gpu;
constructor(renderer: WebGPURenderer);
protected contextChange(gpu: GPU): void;
getBindGroup(bindGroup: BindGroup, program: GpuProgram, groupIndex: number): GPUBindGroup;
private _createBindGroup;
destroy(): void;
}