pixi.js
Version:
PixiJS — The HTML5 Creation Engine =============
42 lines (41 loc) • 1.87 kB
TypeScript
import { Rectangle } from '../../../../maths/shapes/Rectangle';
import { GlRenderTarget } from '../GlRenderTarget';
import type { RgbaArray } from '../../../../color/Color';
import type { RenderTarget } from '../../shared/renderTarget/RenderTarget';
import type { RenderTargetAdaptor, RenderTargetSystem } from '../../shared/renderTarget/RenderTargetSystem';
import type { Texture } from '../../shared/texture/Texture';
import type { CLEAR_OR_BOOL } from '../const';
import type { WebGLRenderer } from '../WebGLRenderer';
/**
* The WebGL adaptor for the render target system. Allows the Render Target System to be used with the WebGL renderer
* @memberof rendering
* @ignore
*/
export declare class GlRenderTargetAdaptor implements RenderTargetAdaptor<GlRenderTarget> {
private _renderTargetSystem;
private _renderer;
private _clearColorCache;
private _viewPortCache;
init(renderer: WebGLRenderer, renderTargetSystem: RenderTargetSystem<GlRenderTarget>): void;
contextChange(): void;
copyToTexture(sourceRenderSurfaceTexture: RenderTarget, destinationTexture: Texture, originSrc: {
x: number;
y: number;
}, size: {
width: number;
height: number;
}, originDest: {
x: number;
y: number;
}): Texture;
startRenderPass(renderTarget: RenderTarget, clear?: CLEAR_OR_BOOL, clearColor?: RgbaArray, viewport?: Rectangle): void;
finishRenderPass(renderTarget?: RenderTarget): void;
initGpuRenderTarget(renderTarget: RenderTarget): GlRenderTarget;
destroyGpuRenderTarget(gpuRenderTarget: GlRenderTarget): void;
clear(_renderTarget: RenderTarget, clear: CLEAR_OR_BOOL, clearColor?: RgbaArray): void;
resizeGpuRenderTarget(renderTarget: RenderTarget): void;
private _initColor;
private _resizeColor;
private _initStencil;
private _resizeStencil;
}