pixi.js
Version:
PixiJS — The HTML5 Creation Engine =============
49 lines (46 loc) • 1.33 kB
JavaScript
import { GlProgram } from '../renderers/gl/shader/GlProgram.mjs';
import { GpuProgram } from '../renderers/gpu/shader/GpuProgram.mjs';
import { compileHighShader, compileHighShaderGl } from './compiler/compileHighShader.mjs';
import { fragmentGPUTemplate, vertexGPUTemplate, vertexGlTemplate, fragmentGlTemplate } from './defaultProgramTemplate.mjs';
import { globalUniformsBit, globalUniformsBitGl } from './shader-bits/globalUniformsBit.mjs';
;
function compileHighShaderGpuProgram({ bits, name }) {
const source = compileHighShader({
template: {
fragment: fragmentGPUTemplate,
vertex: vertexGPUTemplate
},
bits: [
globalUniformsBit,
...bits
]
});
return GpuProgram.from({
name,
vertex: {
source: source.vertex,
entryPoint: "main"
},
fragment: {
source: source.fragment,
entryPoint: "main"
}
});
}
function compileHighShaderGlProgram({ bits, name }) {
return new GlProgram({
name,
...compileHighShaderGl({
template: {
vertex: vertexGlTemplate,
fragment: fragmentGlTemplate
},
bits: [
globalUniformsBitGl,
...bits
]
})
});
}
export { compileHighShaderGlProgram, compileHighShaderGpuProgram };
//# sourceMappingURL=compileHighShaderToProgram.mjs.map