pixi.js
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PixiJS — The HTML5 Creation Engine =============
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{"version":3,"file":"GlBatchAdaptor.mjs","sources":["../../../../src/rendering/batcher/gl/GlBatchAdaptor.ts"],"sourcesContent":["import { ExtensionType } from '../../../extensions/Extensions';\nimport { compileHighShaderGlProgram } from '../../high-shader/compileHighShaderToProgram';\nimport { colorBitGl } from '../../high-shader/shader-bits/colorBit';\nimport { generateTextureBatchBitGl } from '../../high-shader/shader-bits/generateTextureBatchBit';\nimport { roundPixelsBitGl } from '../../high-shader/shader-bits/roundPixelsBit';\nimport { getBatchSamplersUniformGroup } from '../../renderers/gl/shader/getBatchSamplersUniformGroup';\nimport { Shader } from '../../renderers/shared/shader/Shader';\nimport { State } from '../../renderers/shared/state/State';\nimport { getMaxTexturesPerBatch } from './utils/maxRecommendedTextures';\n\nimport type { WebGLRenderer } from '../../renderers/gl/WebGLRenderer';\nimport type { Geometry } from '../../renderers/shared/geometry/Geometry';\nimport type { Batch } from '../shared/Batcher';\nimport type { BatcherAdaptor, BatcherPipe } from '../shared/BatcherPipe';\n\n/**\n * A BatcherAdaptor that uses WebGL to render batches.\n * @memberof rendering\n * @ignore\n */\nexport class GlBatchAdaptor implements BatcherAdaptor\n{\n /** @ignore */\n public static extension = {\n type: [\n ExtensionType.WebGLPipesAdaptor,\n ],\n name: 'batch',\n } as const;\n\n private _shader: Shader;\n private _didUpload = false;\n private readonly _tempState = State.for2d();\n\n public init(batcherPipe: BatcherPipe): void\n {\n const maxTextures = getMaxTexturesPerBatch();\n\n const glProgram = compileHighShaderGlProgram({\n name: 'batch',\n bits: [\n colorBitGl,\n generateTextureBatchBitGl(maxTextures),\n roundPixelsBitGl,\n ]\n });\n\n this._shader = new Shader({\n glProgram,\n resources: {\n batchSamplers: getBatchSamplersUniformGroup(maxTextures),\n }\n });\n\n batcherPipe.renderer.runners.contextChange.add(this);\n }\n\n public contextChange(): void\n {\n this._didUpload = false;\n }\n\n public start(batchPipe: BatcherPipe, geometry: Geometry): void\n {\n const renderer = batchPipe.renderer as WebGLRenderer;\n\n renderer.shader.bind(this._shader, this._didUpload);\n\n renderer.shader.updateUniformGroup(renderer.globalUniforms.uniformGroup);\n\n renderer.geometry.bind(geometry, this._shader.glProgram);\n }\n\n public execute(batchPipe: BatcherPipe, batch: Batch): void\n {\n const renderer = batchPipe.renderer as WebGLRenderer;\n\n this._didUpload = true;\n\n this._tempState.blendMode = batch.blendMode;\n\n renderer.state.set(this._tempState);\n\n const textures = batch.textures.textures;\n\n for (let i = 0; i < batch.textures.count; i++)\n {\n renderer.texture.bind(textures[i], i);\n }\n\n renderer.geometry.draw('triangle-list', batch.size, batch.start);\n }\n\n public destroy(): void\n {\n this._shader.destroy(true);\n this._shader = null;\n }\n}\n"],"names":[],"mappings":";;;;;;;;;;;AAoBO,MAAM,cACb,CAAA;AAAA,EADO,WAAA,GAAA;AAWH,IAAA,IAAA,CAAQ,UAAa,GAAA,KAAA,CAAA;AACrB,IAAiB,IAAA,CAAA,UAAA,GAAa,MAAM,KAAM,EAAA,CAAA;AAAA,GAAA;AAAA,EAEnC,KAAK,WACZ,EAAA;AACI,IAAA,MAAM,cAAc,sBAAuB,EAAA,CAAA;AAE3C,IAAA,MAAM,YAAY,0BAA2B,CAAA;AAAA,MACzC,IAAM,EAAA,OAAA;AAAA,MACN,IAAM,EAAA;AAAA,QACF,UAAA;AAAA,QACA,0BAA0B,WAAW,CAAA;AAAA,QACrC,gBAAA;AAAA,OACJ;AAAA,KACH,CAAA,CAAA;AAED,IAAK,IAAA,CAAA,OAAA,GAAU,IAAI,MAAO,CAAA;AAAA,MACtB,SAAA;AAAA,MACA,SAAW,EAAA;AAAA,QACP,aAAA,EAAe,6BAA6B,WAAW,CAAA;AAAA,OAC3D;AAAA,KACH,CAAA,CAAA;AAED,IAAA,WAAA,CAAY,QAAS,CAAA,OAAA,CAAQ,aAAc,CAAA,GAAA,CAAI,IAAI,CAAA,CAAA;AAAA,GACvD;AAAA,EAEO,aACP,GAAA;AACI,IAAA,IAAA,CAAK,UAAa,GAAA,KAAA,CAAA;AAAA,GACtB;AAAA,EAEO,KAAA,CAAM,WAAwB,QACrC,EAAA;AACI,IAAA,MAAM,WAAW,SAAU,CAAA,QAAA,CAAA;AAE3B,IAAA,QAAA,CAAS,MAAO,CAAA,IAAA,CAAK,IAAK,CAAA,OAAA,EAAS,KAAK,UAAU,CAAA,CAAA;AAElD,IAAA,QAAA,CAAS,MAAO,CAAA,kBAAA,CAAmB,QAAS,CAAA,cAAA,CAAe,YAAY,CAAA,CAAA;AAEvE,IAAA,QAAA,CAAS,QAAS,CAAA,IAAA,CAAK,QAAU,EAAA,IAAA,CAAK,QAAQ,SAAS,CAAA,CAAA;AAAA,GAC3D;AAAA,EAEO,OAAA,CAAQ,WAAwB,KACvC,EAAA;AACI,IAAA,MAAM,WAAW,SAAU,CAAA,QAAA,CAAA;AAE3B,IAAA,IAAA,CAAK,UAAa,GAAA,IAAA,CAAA;AAElB,IAAK,IAAA,CAAA,UAAA,CAAW,YAAY,KAAM,CAAA,SAAA,CAAA;AAElC,IAAS,QAAA,CAAA,KAAA,CAAM,GAAI,CAAA,IAAA,CAAK,UAAU,CAAA,CAAA;AAElC,IAAM,MAAA,QAAA,GAAW,MAAM,QAAS,CAAA,QAAA,CAAA;AAEhC,IAAA,KAAA,IAAS,IAAI,CAAG,EAAA,CAAA,GAAI,KAAM,CAAA,QAAA,CAAS,OAAO,CAC1C,EAAA,EAAA;AACI,MAAA,QAAA,CAAS,OAAQ,CAAA,IAAA,CAAK,QAAS,CAAA,CAAC,GAAG,CAAC,CAAA,CAAA;AAAA,KACxC;AAEA,IAAA,QAAA,CAAS,SAAS,IAAK,CAAA,eAAA,EAAiB,KAAM,CAAA,IAAA,EAAM,MAAM,KAAK,CAAA,CAAA;AAAA,GACnE;AAAA,EAEO,OACP,GAAA;AACI,IAAK,IAAA,CAAA,OAAA,CAAQ,QAAQ,IAAI,CAAA,CAAA;AACzB,IAAA,IAAA,CAAK,OAAU,GAAA,IAAA,CAAA;AAAA,GACnB;AACJ,CAAA;AAAA;AA9Ea,cAAA,CAGK,SAAY,GAAA;AAAA,EACtB,IAAM,EAAA;AAAA,IACF,aAAc,CAAA,iBAAA;AAAA,GAClB;AAAA,EACA,IAAM,EAAA,OAAA;AACV,CAAA;;;;"}