pixi.js
Version:
PixiJS — The HTML5 Creation Engine =============
50 lines (49 loc) • 1.87 kB
TypeScript
import { Point } from '../../../maths/point/Point';
import { Sprite } from '../../../scene/sprite/Sprite';
import { Filter } from '../../Filter';
import type { PointData } from '../../../maths/point/PointData';
import type { Texture } from '../../../rendering/renderers/shared/texture/Texture';
import type { FilterOptions } from '../../Filter';
import type { FilterSystem } from '../../FilterSystem';
/**
* Options for DisplacementFilter
* @memberof filters
*/
export interface DisplacementFilterOptions extends FilterOptions {
/** The texture used for the displacement map. */
sprite: Sprite;
/** The scale of the displacement. */
scale?: number | PointData;
}
/**
* A Noise effect filter.
*
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
* @memberof filters
* @author Vico @vicocotea
*/
export declare class DisplacementFilter extends Filter {
private readonly _sprite;
/**
* **Note:** Our docs parser struggles to properly understand the constructor signature.
* This is the correct signature.
* ```ts
* new DisplacementFilter(options?: DisplacementFilterOptions);
* ```
* @param options - The options for the filter.
* @param options.sprite - The texture used for the displacement map.
* @param options.scale - The scale of the displacement.
*/
constructor(options: Sprite | DisplacementFilterOptions);
constructor(sprite: Sprite, scale?: number | PointData);
/**
* Applies the filter.
* @param filterManager - The manager.
* @param input - The input target.
* @param output - The output target.
* @param clearMode - clearMode.
*/
apply(filterManager: FilterSystem, input: Texture, output: Texture, clearMode: boolean): void;
/** scaleX, scaleY for displacements */
get scale(): Point;
}