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pixi.js

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PixiJS — The HTML5 Creation Engine =============

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import { Point } from '../../../maths/point/Point'; import { Sprite } from '../../../scene/sprite/Sprite'; import { Filter } from '../../Filter'; import type { PointData } from '../../../maths/point/PointData'; import type { Texture } from '../../../rendering/renderers/shared/texture/Texture'; import type { FilterOptions } from '../../Filter'; import type { FilterSystem } from '../../FilterSystem'; /** * Options for DisplacementFilter * @memberof filters */ export interface DisplacementFilterOptions extends FilterOptions { /** The texture used for the displacement map. */ sprite: Sprite; /** The scale of the displacement. */ scale?: number | PointData; } /** * A Noise effect filter. * * original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js * @memberof filters * @author Vico @vicocotea */ export declare class DisplacementFilter extends Filter { private readonly _sprite; /** * **Note:** Our docs parser struggles to properly understand the constructor signature. * This is the correct signature. * ```ts * new DisplacementFilter(options?: DisplacementFilterOptions); * ``` * @param options - The options for the filter. * @param options.sprite - The texture used for the displacement map. * @param options.scale - The scale of the displacement. */ constructor(options: Sprite | DisplacementFilterOptions); constructor(sprite: Sprite, scale?: number | PointData); /** * Applies the filter. * @param filterManager - The manager. * @param input - The input target. * @param output - The output target. * @param clearMode - clearMode. */ apply(filterManager: FilterSystem, input: Texture, output: Texture, clearMode: boolean): void; /** scaleX, scaleY for displacements */ get scale(): Point; }