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pixi.js

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PixiJS — The HTML5 Creation Engine =============

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import { Filter } from '../../Filter'; import { BlurFilterPass } from './BlurFilterPass'; import type { RenderSurface } from '../../../rendering/renderers/shared/renderTarget/RenderTargetSystem'; import type { Texture } from '../../../rendering/renderers/shared/texture/Texture'; import type { FilterOptions } from '../../Filter'; import type { FilterSystem } from '../../FilterSystem'; /** * Options for BlurFilter * @memberof filters */ export interface BlurFilterOptions extends FilterOptions { /** * The strength of the blur filter. * @default 8 */ strength?: number; /** * The horizontal strength of the blur. * @default 8 */ strengthX?: number; /** * The vertical strength of the blur. * @default 8 */ strengthY?: number; /** * The quality of the blur filter. * @default 4 */ quality?: number; /** * The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15. * @default 5 */ kernelSize?: number; } /** * The BlurFilter applies a Gaussian blur to an object. * * The strength of the blur can be set for the x-axis and y-axis separately. * @memberof filters */ export declare class BlurFilter extends Filter { /** Default blur filter options */ static defaultOptions: Partial<BlurFilterOptions>; /** The horizontal blur filter */ blurXFilter: BlurFilterPass; /** The vertical blur filter */ blurYFilter: BlurFilterPass; private _repeatEdgePixels; /** * @param {filters.BlurFilterOptions} options - The options of the blur filter. */ constructor(options?: BlurFilterOptions); /** @deprecated since 8.0.0 */ constructor(strength?: number, quality?: number, resolution?: number | null, kernelSize?: number); /** * Applies the filter. * @param filterManager - The manager. * @param input - The input target. * @param output - The output target. * @param clearMode - How to clear */ apply(filterManager: FilterSystem, input: Texture, output: RenderSurface, clearMode: boolean): void; protected updatePadding(): void; /** * Sets the strength of both the blurX and blurY properties simultaneously * @default 8 */ get strength(): number; set strength(value: number); /** * Sets the number of passes for blur. More passes means higher quality bluring. * @default 1 */ get quality(): number; set quality(value: number); /** * Sets the strength of horizontal blur * @default 8 */ get strengthX(): number; set strengthX(value: number); /** * Sets the strength of the vertical blur * @default 8 */ get strengthY(): number; set strengthY(value: number); /** * Sets the strength of both the blurX and blurY properties simultaneously * @default 2 * @deprecated since 8.3.0 * @see BlurFilter.strength */ get blur(): number; set blur(value: number); /** * Sets the strength of the blurX property * @default 2 * @deprecated since 8.3.0 * @see BlurFilter.strengthX */ get blurX(): number; set blurX(value: number); /** * Sets the strength of the blurY property * @default 2 * @deprecated since 8.3.0 * @see BlurFilter.strengthY */ get blurY(): number; set blurY(value: number); /** * If set to true the edge of the target will be clamped * @default false */ get repeatEdgePixels(): boolean; set repeatEdgePixels(value: boolean); }