pixi.js
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{"version":3,"file":"State.mjs","sources":["../../../../../src/rendering/renderers/shared/state/State.ts"],"sourcesContent":["import type { BLEND_MODES, CULL_MODES } from './const';\n\nconst blendModeIds = {\n normal: 0,\n add: 1,\n multiply: 2,\n screen: 3,\n overlay: 4,\n erase: 5,\n 'normal-npm': 6,\n 'add-npm': 7,\n 'screen-npm': 8,\n min: 9,\n max: 10,\n};\nconst BLEND = 0;\nconst OFFSET = 1;\nconst CULLING = 2;\nconst DEPTH_TEST = 3;\nconst WINDING = 4;\nconst DEPTH_MASK = 5;\n\n/**\n * This is a WebGL state, and is is passed to {@link GlStateSystem}.\n *\n * Each mesh rendered may require WebGL to be in a different state.\n * For example you may want different blend mode or to enable polygon offsets\n * @category rendering\n * @advanced\n */\nexport class State\n{\n /**\n * The data is a unique number based on the states settings.\n * This lets us quickly compare states with a single number rather than looking\n * at all the individual settings.\n */\n public data: number;\n /** @internal */\n public _blendModeId: number;\n private _blendMode: BLEND_MODES;\n private _polygonOffset: number;\n\n constructor()\n {\n this.data = 0;\n\n this.blendMode = 'normal';\n this.polygonOffset = 0;\n\n this.blend = true;\n this.depthMask = true;\n }\n\n /**\n * Activates blending of the computed fragment color values.\n * @default true\n */\n get blend(): boolean\n {\n return !!(this.data & (1 << BLEND));\n }\n\n set blend(value: boolean)\n {\n if (!!(this.data & (1 << BLEND)) !== value)\n {\n this.data ^= (1 << BLEND);\n }\n }\n\n /**\n * Activates adding an offset to depth values of polygon's fragments\n * @default false\n */\n get offsets(): boolean\n {\n return !!(this.data & (1 << OFFSET));\n }\n\n set offsets(value: boolean)\n {\n if (!!(this.data & (1 << OFFSET)) !== value)\n {\n this.data ^= (1 << OFFSET);\n }\n }\n\n /** The culling settings for this state none - No culling back - Back face culling front - Front face culling */\n set cullMode(value: CULL_MODES)\n {\n if (value === 'none')\n {\n this.culling = false;\n\n return;\n }\n\n this.culling = true;\n this.clockwiseFrontFace = value === 'front';\n }\n\n get cullMode(): CULL_MODES\n {\n if (!this.culling)\n {\n return 'none';\n }\n\n return this.clockwiseFrontFace ? 'front' : 'back';\n }\n\n /**\n * Activates culling of polygons.\n * @default false\n */\n get culling(): boolean\n {\n return !!(this.data & (1 << CULLING));\n }\n\n set culling(value: boolean)\n {\n if (!!(this.data & (1 << CULLING)) !== value)\n {\n this.data ^= (1 << CULLING);\n }\n }\n\n /**\n * Activates depth comparisons and updates to the depth buffer.\n * @default false\n */\n get depthTest(): boolean\n {\n return !!(this.data & (1 << DEPTH_TEST));\n }\n\n set depthTest(value: boolean)\n {\n if (!!(this.data & (1 << DEPTH_TEST)) !== value)\n {\n this.data ^= (1 << DEPTH_TEST);\n }\n }\n\n /**\n * Enables or disables writing to the depth buffer.\n * @default true\n */\n get depthMask(): boolean\n {\n return !!(this.data & (1 << DEPTH_MASK));\n }\n\n set depthMask(value: boolean)\n {\n if (!!(this.data & (1 << DEPTH_MASK)) !== value)\n {\n this.data ^= (1 << DEPTH_MASK);\n }\n }\n\n /**\n * Specifies whether or not front or back-facing polygons can be culled.\n * @default false\n */\n get clockwiseFrontFace(): boolean\n {\n return !!(this.data & (1 << WINDING));\n }\n\n set clockwiseFrontFace(value: boolean)\n {\n if (!!(this.data & (1 << WINDING)) !== value)\n {\n this.data ^= (1 << WINDING);\n }\n }\n\n /**\n * The blend mode to be applied when this state is set. Apply a value of `normal` to reset the blend mode.\n * Setting this mode to anything other than NO_BLEND will automatically switch blending on.\n * @default 'normal'\n */\n get blendMode(): BLEND_MODES\n {\n return this._blendMode;\n }\n\n set blendMode(value: BLEND_MODES)\n {\n this.blend = (value !== 'none');\n this._blendMode = value;\n this._blendModeId = blendModeIds[value as keyof typeof blendModeIds] || 0;\n }\n\n /**\n * The polygon offset. Setting this property to anything other than 0 will automatically enable polygon offset fill.\n * @default 0\n */\n get polygonOffset(): number\n {\n return this._polygonOffset;\n }\n\n set polygonOffset(value: number)\n {\n this.offsets = !!value;\n this._polygonOffset = value;\n }\n\n // #if _DEBUG\n public toString(): string\n {\n return `[pixi.js/core:State `\n + `blendMode=${this.blendMode} `\n + `clockwiseFrontFace=${this.clockwiseFrontFace} `\n + `culling=${this.culling} `\n + `depthMask=${this.depthMask} `\n + `polygonOffset=${this.polygonOffset}`\n + `]`;\n }\n // #endif\n\n /**\n * A quickly getting an instance of a State that is configured for 2d rendering.\n * @returns a new State with values set for 2d rendering\n */\n public static for2d(): State\n {\n const state = new State();\n\n state.depthTest = false;\n state.blend = true;\n\n return state;\n }\n\n public static default2d = State.for2d();\n}\n\n"],"names":[],"mappings":";AAEA,MAAM,YAAA,GAAe;AAAA,EACjB,MAAA,EAAQ,CAAA;AAAA,EACR,GAAA,EAAK,CAAA;AAAA,EACL,QAAA,EAAU,CAAA;AAAA,EACV,MAAA,EAAQ,CAAA;AAAA,EACR,OAAA,EAAS,CAAA;AAAA,EACT,KAAA,EAAO,CAAA;AAAA,EACP,YAAA,EAAc,CAAA;AAAA,EACd,SAAA,EAAW,CAAA;AAAA,EACX,YAAA,EAAc,CAAA;AAAA,EACd,GAAA,EAAK,CAAA;AAAA,EACL,GAAA,EAAK;AACT,CAAA;AACA,MAAM,KAAA,GAAQ,CAAA;AACd,MAAM,MAAA,GAAS,CAAA;AACf,MAAM,OAAA,GAAU,CAAA;AAChB,MAAM,UAAA,GAAa,CAAA;AACnB,MAAM,OAAA,GAAU,CAAA;AAChB,MAAM,UAAA,GAAa,CAAA;AAUZ,MAAM,MAAA,GAAN,MAAM,MAAA,CACb;AAAA,EAYI,WAAA,GACA;AACI,IAAA,IAAA,CAAK,IAAA,GAAO,CAAA;AAEZ,IAAA,IAAA,CAAK,SAAA,GAAY,QAAA;AACjB,IAAA,IAAA,CAAK,aAAA,GAAgB,CAAA;AAErB,IAAA,IAAA,CAAK,KAAA,GAAQ,IAAA;AACb,IAAA,IAAA,CAAK,SAAA,GAAY,IAAA;AAAA,EACrB;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,KAAA,GACJ;AACI,IAAA,OAAO,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,KAAA,CAAA;AAAA,EAChC;AAAA,EAEA,IAAI,MAAM,KAAA,EACV;AACI,IAAA,IAAI,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,WAAY,KAAA,EACrC;AACI,MAAA,IAAA,CAAK,QAAS,CAAA,IAAK,KAAA;AAAA,IACvB;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAAA,GACJ;AACI,IAAA,OAAO,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,MAAA,CAAA;AAAA,EAChC;AAAA,EAEA,IAAI,QAAQ,KAAA,EACZ;AACI,IAAA,IAAI,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,YAAa,KAAA,EACtC;AACI,MAAA,IAAA,CAAK,QAAS,CAAA,IAAK,MAAA;AAAA,IACvB;AAAA,EACJ;AAAA;AAAA,EAGA,IAAI,SAAS,KAAA,EACb;AACI,IAAA,IAAI,UAAU,MAAA,EACd;AACI,MAAA,IAAA,CAAK,OAAA,GAAU,KAAA;AAEf,MAAA;AAAA,IACJ;AAEA,IAAA,IAAA,CAAK,OAAA,GAAU,IAAA;AACf,IAAA,IAAA,CAAK,qBAAqB,KAAA,KAAU,OAAA;AAAA,EACxC;AAAA,EAEA,IAAI,QAAA,GACJ;AACI,IAAA,IAAI,CAAC,KAAK,OAAA,EACV;AACI,MAAA,OAAO,MAAA;AAAA,IACX;AAEA,IAAA,OAAO,IAAA,CAAK,qBAAqB,OAAA,GAAU,MAAA;AAAA,EAC/C;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,OAAA,GACJ;AACI,IAAA,OAAO,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,OAAA,CAAA;AAAA,EAChC;AAAA,EAEA,IAAI,QAAQ,KAAA,EACZ;AACI,IAAA,IAAI,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,aAAc,KAAA,EACvC;AACI,MAAA,IAAA,CAAK,QAAS,CAAA,IAAK,OAAA;AAAA,IACvB;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAA,GACJ;AACI,IAAA,OAAO,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,UAAA,CAAA;AAAA,EAChC;AAAA,EAEA,IAAI,UAAU,KAAA,EACd;AACI,IAAA,IAAI,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,gBAAiB,KAAA,EAC1C;AACI,MAAA,IAAA,CAAK,QAAS,CAAA,IAAK,UAAA;AAAA,IACvB;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,SAAA,GACJ;AACI,IAAA,OAAO,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,UAAA,CAAA;AAAA,EAChC;AAAA,EAEA,IAAI,UAAU,KAAA,EACd;AACI,IAAA,IAAI,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,gBAAiB,KAAA,EAC1C;AACI,MAAA,IAAA,CAAK,QAAS,CAAA,IAAK,UAAA;AAAA,IACvB;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,kBAAA,GACJ;AACI,IAAA,OAAO,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,OAAA,CAAA;AAAA,EAChC;AAAA,EAEA,IAAI,mBAAmB,KAAA,EACvB;AACI,IAAA,IAAI,CAAC,EAAE,IAAA,CAAK,IAAA,GAAQ,CAAA,IAAK,aAAc,KAAA,EACvC;AACI,MAAA,IAAA,CAAK,QAAS,CAAA,IAAK,OAAA;AAAA,IACvB;AAAA,EACJ;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,IAAI,SAAA,GACJ;AACI,IAAA,OAAO,IAAA,CAAK,UAAA;AAAA,EAChB;AAAA,EAEA,IAAI,UAAU,KAAA,EACd;AACI,IAAA,IAAA,CAAK,QAAS,KAAA,KAAU,MAAA;AACxB,IAAA,IAAA,CAAK,UAAA,GAAa,KAAA;AAClB,IAAA,IAAA,CAAK,YAAA,GAAe,YAAA,CAAa,KAAkC,CAAA,IAAK,CAAA;AAAA,EAC5E;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,IAAI,aAAA,GACJ;AACI,IAAA,OAAO,IAAA,CAAK,cAAA;AAAA,EAChB;AAAA,EAEA,IAAI,cAAc,KAAA,EAClB;AACI,IAAA,IAAA,CAAK,OAAA,GAAU,CAAC,CAAC,KAAA;AACjB,IAAA,IAAA,CAAK,cAAA,GAAiB,KAAA;AAAA,EAC1B;AAAA,EAGO,QAAA,GACP;AACI,IAAA,OAAO,CAAA,8BAAA,EACY,IAAA,CAAK,SAAS,CAAA,oBAAA,EACL,KAAK,kBAAkB,CAAA,SAAA,EAClC,IAAA,CAAK,OAAO,CAAA,WAAA,EACV,IAAA,CAAK,SAAS,CAAA,eAAA,EACV,KAAK,aAAa,CAAA,CAAA,CAAA;AAAA,EAE7C;AAAA;AAAA;AAAA;AAAA;AAAA,EAOA,OAAc,KAAA,GACd;AACI,IAAA,MAAM,KAAA,GAAQ,IAAI,MAAA,EAAM;AAExB,IAAA,KAAA,CAAM,SAAA,GAAY,KAAA;AAClB,IAAA,KAAA,CAAM,KAAA,GAAQ,IAAA;AAEd,IAAA,OAAO,KAAA;AAAA,EACX;AAGJ,CAAA;AAlNa,MAAA,CAiNK,SAAA,GAAY,OAAM,KAAA,EAAM;AAjNnC,IAAM,KAAA,GAAN;;;;"}