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{"version":3,"file":"GpuTextureSystem.mjs","sources":["../../../../../src/rendering/renderers/gpu/texture/GpuTextureSystem.ts"],"sourcesContent":["import { DOMAdapter } from '../../../../environment/adapter';\nimport { ExtensionType } from '../../../../extensions/Extensions';\nimport { type GPUData } from '../../../../scene/view/ViewContainer';\nimport { GCManagedHash } from '../../../../utils/data/GCManagedHash';\nimport { UniformGroup } from '../../shared/shader/UniformGroup';\nimport { CanvasPool } from '../../shared/texture/CanvasPool';\nimport { BindGroup } from '../shader/BindGroup';\nimport { gpuUploadBufferImageResource } from './uploaders/gpuUploadBufferImageResource';\nimport { blockDataMap, gpuUploadCompressedTextureResource } from './uploaders/gpuUploadCompressedTextureResource';\nimport { createGpuUploadCubeTextureResource } from './uploaders/gpuUploadCubeTextureResource';\nimport { gpuUploadImageResource } from './uploaders/gpuUploadImageSource';\nimport { gpuUploadVideoResource } from './uploaders/gpuUploadVideoSource';\nimport { GpuMipmapGenerator } from './utils/GpuMipmapGenerator';\n\nimport type { ICanvas } from '../../../../environment/canvas/ICanvas';\nimport type { System } from '../../shared/system/System';\nimport type { CanvasGenerator, GetPixelsOutput } from '../../shared/texture/GenerateCanvas';\nimport type { TextureSource } from '../../shared/texture/sources/TextureSource';\nimport type { BindableTexture, Texture } from '../../shared/texture/Texture';\nimport type { TextureStyle } from '../../shared/texture/TextureStyle';\nimport type { GPU } from '../GpuDeviceSystem';\nimport type { WebGPURenderer } from '../WebGPURenderer';\nimport type { GpuTextureUploader } from './uploaders/GpuTextureUploader';\n\n/**\n * Stores GPU-specific data for a Texture instance in WebGL context.\n * @internal\n */\nexport class GPUTextureGpuData implements GPUData\n{\n public gpuTexture: GPUTexture;\n public textureView: GPUTextureView = null;\n\n constructor(gpuTexture: GPUTexture)\n {\n this.gpuTexture = gpuTexture;\n }\n\n /** Destroys this GPU data instance. */\n public destroy(): void\n {\n this.gpuTexture.destroy();\n this.textureView = null;\n this.gpuTexture = null;\n }\n}\n\n/**\n * The system that handles textures for the GPU.\n * @category rendering\n * @advanced\n */\nexport class GpuTextureSystem implements System, CanvasGenerator\n{\n /** @ignore */\n public static extension = {\n type: [\n ExtensionType.WebGPUSystem,\n ],\n name: 'texture',\n } as const;\n\n protected CONTEXT_UID: number;\n private _gpuSamplers: Record<string, GPUSampler> = Object.create(null);\n private _bindGroupHash: Record<string, BindGroup> = Object.create(null);\n\n private readonly _uploads: Record<string, GpuTextureUploader>;\n\n private _gpu: GPU;\n private _mipmapGenerator?: GpuMipmapGenerator;\n\n private readonly _renderer: WebGPURenderer;\n private readonly _managedTextures: GCManagedHash<TextureSource>;\n /**\n * @deprecated since 8.15.0\n */\n public get managedTextures(): Readonly<TextureSource[]> { return Object.values(this._managedTextures.items); }\n\n constructor(renderer: WebGPURenderer)\n {\n this._renderer = renderer;\n renderer.gc.addCollection(this, '_bindGroupHash', 'hash');\n\n this._managedTextures = new GCManagedHash({\n renderer,\n type: 'resource',\n onUnload: this.onSourceUnload.bind(this),\n name: 'gpuTextureSource'\n });\n\n const baseUploaders = {\n image: gpuUploadImageResource,\n buffer: gpuUploadBufferImageResource,\n video: gpuUploadVideoResource,\n compressed: gpuUploadCompressedTextureResource,\n };\n\n this._uploads = {\n ...baseUploaders,\n cube: createGpuUploadCubeTextureResource(baseUploaders),\n };\n }\n\n protected contextChange(gpu: GPU): void\n {\n this._gpu = gpu;\n }\n\n /**\n * Initializes a texture source, if it has already been initialized nothing will happen.\n * @param source - The texture source to initialize.\n * @returns The initialized texture source.\n */\n public initSource(source: TextureSource): GPUTexture\n {\n return (source._gpuData[this._renderer.uid] as GPUTextureGpuData)?.gpuTexture || this._initSource(source);\n }\n\n private _initSource(source: TextureSource): GPUTexture\n {\n if (source.autoGenerateMipmaps)\n {\n const biggestDimension = Math.max(source.pixelWidth, source.pixelHeight);\n\n source.mipLevelCount = Math.floor(Math.log2(biggestDimension)) + 1;\n }\n\n let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST;\n\n if (source.uploadMethodId !== 'compressed')\n {\n usage |= GPUTextureUsage.RENDER_ATTACHMENT;\n usage |= GPUTextureUsage.COPY_SRC;\n }\n\n const blockData = blockDataMap[source.format] || { blockBytes: 4, blockWidth: 1, blockHeight: 1 };\n\n const width = Math.ceil(source.pixelWidth / blockData.blockWidth) * blockData.blockWidth;\n const height = Math.ceil(source.pixelHeight / blockData.blockHeight) * blockData.blockHeight;\n\n const textureDescriptor: GPUTextureDescriptor = {\n label: source.label,\n size: { width, height, depthOrArrayLayers: source.arrayLayerCount },\n format: source.format,\n sampleCount: source.sampleCount,\n mipLevelCount: source.mipLevelCount,\n dimension: source.dimension,\n usage\n };\n\n const gpuTexture = this._gpu.device.createTexture(textureDescriptor);\n\n source._gpuData[this._renderer.uid] = new GPUTextureGpuData(gpuTexture);\n\n const added = this._managedTextures.add(source);\n\n if (added)\n {\n source.on('update', this.onSourceUpdate, this);\n source.on('resize', this.onSourceResize, this);\n source.on('updateMipmaps', this.onUpdateMipmaps, this);\n }\n\n this.onSourceUpdate(source);\n\n return gpuTexture;\n }\n\n protected onSourceUpdate(source: TextureSource): void\n {\n const gpuTexture = this.getGpuSource(source);\n\n // destroyed!\n if (!gpuTexture) return;\n\n if (this._uploads[source.uploadMethodId])\n {\n this._uploads[source.uploadMethodId].upload(source, gpuTexture, this._gpu);\n }\n\n if (source.autoGenerateMipmaps && source.mipLevelCount > 1)\n {\n this.onUpdateMipmaps(source);\n }\n }\n\n protected onUpdateMipmaps(source: TextureSource): void\n {\n if (!this._mipmapGenerator)\n {\n this._mipmapGenerator = new GpuMipmapGenerator(this._gpu.device);\n }\n\n const gpuTexture = this.getGpuSource(source);\n\n this._mipmapGenerator.generateMipmap(gpuTexture);\n }\n\n protected onSourceUnload(source: TextureSource): void\n {\n source.off('update', this.onSourceUpdate, this);\n source.off('resize', this.onSourceResize, this);\n source.off('updateMipmaps', this.onUpdateMipmaps, this);\n }\n\n protected onSourceResize(source: TextureSource): void\n {\n source._gcLastUsed = this._renderer.gc.now;\n\n const gpuData = source._gpuData[this._renderer.uid] as GPUTextureGpuData;\n const gpuTexture = gpuData?.gpuTexture;\n\n if (!gpuTexture)\n {\n this.initSource(source);\n }\n else if (gpuTexture.width !== source.pixelWidth || gpuTexture.height !== source.pixelHeight)\n {\n gpuData.destroy();\n this._bindGroupHash[source.uid] = null;\n source._gpuData[this._renderer.uid] = null;\n this.initSource(source);\n }\n }\n\n private _initSampler(sampler: TextureStyle): GPUSampler\n {\n this._gpuSamplers[sampler._resourceId] = this._gpu.device.createSampler(sampler);\n\n return this._gpuSamplers[sampler._resourceId];\n }\n\n public getGpuSampler(sampler: TextureStyle): GPUSampler\n {\n return this._gpuSamplers[sampler._resourceId] || this._initSampler(sampler);\n }\n\n public getGpuSource(source: TextureSource): GPUTexture\n {\n source._gcLastUsed = this._renderer.gc.now;\n\n return (source._gpuData[this._renderer.uid] as GPUTextureGpuData)?.gpuTexture || this.initSource(source);\n }\n\n /**\n * this returns s bind group for a specific texture, the bind group contains\n * - the texture source\n * - the texture style\n * - the texture matrix\n * This is cached so the bind group should only be created once per texture\n * @param texture - the texture you want the bindgroup for\n * @returns the bind group for the texture\n */\n public getTextureBindGroup(texture: Texture)\n {\n return this._bindGroupHash[texture.uid] || this._createTextureBindGroup(texture);\n }\n\n private _createTextureBindGroup(texture: Texture)\n {\n const source = texture.source;\n\n this._bindGroupHash[texture.uid] = new BindGroup({\n 0: source,\n 1: source.style,\n 2: new UniformGroup({\n uTextureMatrix: { type: 'mat3x3<f32>', value: texture.textureMatrix.mapCoord },\n })\n });\n\n return this._bindGroupHash[texture.uid];\n }\n\n public getTextureView(texture: BindableTexture)\n {\n const source = texture.source;\n\n source._gcLastUsed = this._renderer.gc.now;\n let gpuData = source._gpuData[this._renderer.uid] as GPUTextureGpuData;\n\n if (!gpuData)\n {\n this.initSource(source);\n gpuData = source._gpuData[this._renderer.uid] as GPUTextureGpuData;\n }\n\n gpuData.textureView ||= gpuData.gpuTexture.createView({ dimension: source.viewDimension });\n\n return gpuData.textureView;\n }\n\n public generateCanvas(texture: Texture): ICanvas\n {\n const renderer = this._renderer;\n\n const commandEncoder = renderer.gpu.device.createCommandEncoder();\n\n // create canvas\n const canvas = DOMAdapter.get().createCanvas();\n\n canvas.width = texture.source.pixelWidth;\n canvas.height = texture.source.pixelHeight;\n\n const context = canvas.getContext('webgpu') as unknown as GPUCanvasContext;\n\n context.configure({\n device: renderer.gpu.device,\n\n usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC,\n format: DOMAdapter.get().getNavigator().gpu.getPreferredCanvasFormat(),\n alphaMode: 'premultiplied',\n });\n\n commandEncoder.copyTextureToTexture({\n texture: renderer.texture.getGpuSource(texture.source),\n origin: {\n x: 0,\n y: 0,\n },\n }, {\n texture: context.getCurrentTexture(),\n }, {\n width: canvas.width,\n height: canvas.height,\n });\n\n renderer.gpu.device.queue.submit([commandEncoder.finish()]);\n\n return canvas;\n }\n\n public getPixels(texture: Texture): GetPixelsOutput\n {\n const webGPUCanvas = this.generateCanvas(texture);\n\n const canvasAndContext = CanvasPool.getOptimalCanvasAndContext(webGPUCanvas.width, webGPUCanvas.height);\n\n const context = canvasAndContext.context;\n\n context.drawImage(webGPUCanvas, 0, 0);\n\n const { width, height } = webGPUCanvas;\n\n const imageData = context.getImageData(0, 0, width, height);\n\n const pixels = new Uint8ClampedArray(imageData.data.buffer);\n\n CanvasPool.returnCanvasAndContext(canvasAndContext);\n\n return { pixels, width, height };\n }\n\n public destroy(): void\n {\n this._managedTextures.destroy();\n for (const k of Object.keys(this._bindGroupHash))\n {\n const key = Number(k);\n const bindGroup = this._bindGroupHash[key];\n\n bindGroup?.destroy();\n }\n\n (this._renderer as null) = null;\n this._gpu = null;\n this._mipmapGenerator = null;\n this._gpuSamplers = null;\n this._bindGroupHash = null;\n 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